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    SMACK! — punches, impacts & gunshots - v0.5
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    SMACK — punches, impacts & gunshots

    Beta 1 · MiniMax H3 (Ref2V)

    MiniMax H3 can already do impacts. It just does them politely.

    SMACK fixes that. It takes every kind of impact — fists, weapons, gunshots, car hits, falls and hard landings — and gives it weight, follow-through and consequence. Bodies react like they've actually been hit instead of gently acknowledging it. Pair that with a camera that moves like someone was paid to operate it, and you get a shot that looks staged by a stunt team rather than caught on a $50 phone.

    What it does

    Intensifies impacts of all kinds: hand-to-hand, weapons, gunshots, vehicle collisions, falls and landings

    Stronger, more deliberate camera work — dynamic moves, aggressive angles, real reaction to the hit

    Pushes the whole shot toward a Hollywood action grammar instead of flat, generic default motion

    Training

    Trained on 35 clips of impacts and dynamic camera moves, on MiniMax H3 Ref2V.

    Usage

    No trigger word. Use it with the REF MODEL. Just load it and describe your shot as usual — the LoRA does the seasoning.

    Beta notice

    This is Beta 1. It's already good enough to be worth releasing, but it's not finished. A larger, more varied dataset is in the works and the next version will follow once I have more material. Feedback on where it over- or under-cooks a hit is genuinely useful at this stage.

    Description

    Beta 1

    FAQ

    Comments (27)

    drowai443Aug 19, 2026· 1 reaction
    CivitAI

    Looks cool. Does it also improve the sound effects for these things? I couldn't tell in the clips but it seems the gunshot sounds are still lacking. H3's sound effects for certain content (like this) are laughably weak.

    Do punches actually sound like punches? Slaps like slaps?

    Leechtm
    Author
    Aug 19, 2026· 3 reactions

    I haven't added any sound Effects into the training of the beta, so there is no improvement, still stock Sounds. It was mostly Impacts and Camera Move related Training Material. But that could be a good Idea for the next Version. Thanks.

    snake88Aug 19, 2026· 12 reactions

    would be cool to get a lora for slaps/smacks/claps for.. reasons!

    Leechtm
    Author
    Aug 19, 2026

    @snake88 since this is an impact lora, it could already make the claps and smacks better.

    drowai443Aug 19, 2026

    @Leechtm Would be awesome to hear proper sound effects to go along with these proper impact effects! Hope you'll consider it. Either way, great job. Super fun LoRA!

    Leechtm
    Author
    Aug 20, 2026

    @drowai443 yeah, proper sounds are on the list for the next version :) glad you enjoy it.

    DocueiAug 19, 2026· 1 reaction
    CivitAI

    getting 'one step closer' to creating an anime music video of ai vids.

    TheRopeDudeAug 20, 2026· 2 reactions
    CivitAI

    Didn't test it but your description is very fun XD

    gonfinal12Aug 20, 2026· 1 reaction
    CivitAI

    finally , the era of anime battle power scales with animations

    d1rtyl4rryAug 20, 2026· 2 reactions
    CivitAI

    This works really well for making bodies collide with each other in other ways outside the realm of punching and kicking...

    Leechtm
    Author
    Aug 21, 2026

    well, impacts are impacts, haha.

    bhoppingAug 21, 2026· 2 reactions
    CivitAI

    Did you train this on civitai? Mine keeps failing, it defaults to like 3000 steps and 10 epochs. I feel like 3000 is wayyy too high. what do you recommend? im training with just 6 videos.

    Leechtm
    Author
    Aug 21, 2026· 1 reaction

    this has been trained on runpod / Ostris Aitoolkit on a A6000 with 48gb VRAM. So, not the biggest, not the smallest card. took about 14 hours. 35 Videos, ranging from 5 to 15 seconds. 4000 steps. The Lora is step 3250. After that it was overcranked.

    bhoppingAug 21, 2026

    @Leechtm ty

    SmurfypieAug 21, 2026· 1 reaction
    CivitAI

    It works alright but getting kinda blurry result. What strenght do you recommend? Did you use it with or without turbo lora? This information would be appreciated.

    Leechtm
    Author
    Aug 21, 2026

    Its still an Alpha. If you stack loras, it gets blurry. I used turbo lora with the ref model, 1.0 Megapixel, 10 steps. Bf16

    maranzano89Aug 22, 2026· 1 reaction
    CivitAI

    Incredible, thank you!

    myprivacy27091991221Aug 23, 2026· 3 reactions
    CivitAI

    Any example workflow?

    Leechtm
    Author
    Aug 24, 2026

    no need, just add the Lora in its normal place, start with 0.75 strength and work your way up.

    thomas852002887Aug 23, 2026· 1 reaction
    CivitAI

    Looks good! Looking forward to this evolving more to capture fight physics.

    Leechtm
    Author
    Aug 24, 2026

    not sure if i add fight physics into it. Theres a Lora called Combat which does that really well already.

    HugMeIntoFaceAug 26, 2026· 2 reactions
    CivitAI

    This is already works, pretty well. Looking for the next version. Thank you!

    Leechtm
    Author
    Aug 28, 2026

    working on it :)

    WolphtizandoAug 30, 2026· 1 reaction
    CivitAI

    Amazing, it makes every dynamic interaction, well... more dynamic, lol.

    Leechtm
    Author
    Aug 30, 2026

    it does :)

    kenshin20080Aug 30, 2026· 1 reaction
    CivitAI

    Thanks for sharing! I also noticed that this LoRA works surprisingly well for sex scenes—it makes the sexual movements much more intense, and even seems to enhance the fluid effects. What a magical LoRA!

    Leechtm
    Author
    Sep 1, 2026· 1 reaction

    I actually haven't tested it on sex scenes. But if this works, I can see 🙈 f the next version can have a bit more spice in it.