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    MiniMax-H3 x Z-Image - richer sets and textures, same identity (the spatial detail graft) - ref2va
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    Z-Image's eye for texture on MiniMax-H3's engine. Drop-in replacements for the standard H3 checkpoints: same identity, same voices, same speed, same VRAM, same workflows - but sets and surfaces render noticeably richer. Peeling paint peels harder, rust bleeds further, water carries more light.

    And the extra detail stays flat across chained shots - measured on the same seed, the graft ran a 0.99 texture ratio over three joins where stock drifted to 1.11. More detail, no per-shot sharpening creep from the graft.

    What is this, actually

    Z-Image is a 6B image model with exceptional fine-texture rendering. Both it and MiniMax-H3 normalise attention queries per head - so the shape of how sharply each attention head commits to fine detail can be transplanted between them by rescaling those normalisation weights. That's the whole trick: no retraining, no new knowledge, H3 keeps everything it knows and attends to texture the way Z-Image does. Early blocks are deliberately left untouched (grafting them creates a weave artifact in tile-like textures - we measured, so you don't have to). This is the second marriage in this line - Joy-LTX 2.5 put JoyAI-Echo's performance on LTX-2.5's engine the same way, donor to engine. The statistics-transplant mechanism here is our own; a nod to TenStrip, whose H3 attention experiments sparked the question of what an image model could donate.

    Which file

    Two versions on this page - fl2va (default) chains and lands on supplied frames; ref2va adds reference images, voice anchoring and the identity bank for characters that must persist. Every format is attached to its version:

    RTX 30 / 40 - take a GGUF (needs ComfyUI-GGUF; the Multishot pack's loader takes both formats):

    • curve-zs05-Q8_0 - 21.5 GB - 32 GB cards, closest to full precision.

    • curve-zs05-Q5_1 - 15.2 GB - the 24 GB pick.

    • curve-zs05-Q4_0 - 11.5 GB - the 16 GB pick.

    • plain (non-curve) Q5_1 / Q4_0 (and Q3mix on fl2va) - for workflows built on the original bakes.

    RTX 50 - take a comfy-native (stock Load Diffusion Model, ComfyUI 0.32+):

    • comfy-int8 - 21 GB - the fastest file on Blackwell, 32 GB cards.

    • comfy-fp8 - 21 GB - the fp8 twin (ref2va also ships fp8e5m2).

    • comfy-w4a8 / nvfp4 / mxfp8 - ~11-12 GB - the 16 GB family (ref2va also ships w4a4).

    • int8_convrot (ref2va) - the Lightricks-style convrot build.

    The master: ref2va pruned zs05 bf16 - 40.2 GB - quantise your own cuts from it.

    Install

    Put the file where your H3 checkpoints live. Pick it in your loader. Done - every H3 workflow works unchanged, including the MiniMax-H3 Multishot seamless-chain canvases.

    All formats: the GGUF and comfy-native repos on Hugging Face (joeygambino). Workflows: the MiniMax-H3 Multishot page. Questions: comment here - I answer.

    Description

    The reference variant: reference images, voice anchoring, the identity bank. Pick it when a character must persist across shots.

    • MiniMax-H3-ref2va-curve-zs05-Q8_0.gguf - 21.5 GB - 32 GB cards.

    • MiniMax-H3-ref2va-curve-zs05-Q5_1.gguf - 15.2 GB - 24 GB cards.

    • MiniMax-H3-ref2va-curve-zs05-Q4_0.gguf - 11.5 GB - 16 GB cards.

    Plain (non-curve) bakes and comfy-native formats are on Hugging Face.

    FAQ

    Checkpoint
    MiniMax H3

    Details

    Downloads
    239
    Platform
    CivitAI
    Platform Status
    Available
    Created
    8/22/2026
    Updated
    8/24/2026
    Deleted
    -

    Files

    minimaxH3XZImageRicherSetsAnd_ref2va.safetensors

    minimaxH3XZImageRicherSetsAnd_ref2va.safetensors

    minimaxH3XZImageRicherSetsAnd_ref2va.safetensors

    minimaxH3XZImageRicherSetsAnd_ref2va.gguf

    minimaxH3XZImageRicherSetsAnd_ref2va.gguf

    minimaxH3XZImageRicherSetsAnd_ref2va.gguf

    minimaxH3XZImageRicherSetsAnd_ref2va.safetensors

    Available On (1 platform)

    Same model published on other platforms. May have additional downloads or version variants.