V2:
Good at 0.7-0.8
Trigger Word : gammoth armor
Component Trigger Word:
fur trim tall hat, bone shoulder armor, navy blue cape, navy blue coat, navy blue long sleeves, white patterned dress, fur-trimmed knee boots, striped hair tubes,bone gauntlets ,bone gloves
Trigger Word(HuntingHorn) : gammoth koto
这个版本我加入了更多的社区作品,并且使用Seedream 5.0对MHGU的游戏截图素材进行2D风格上的重绘,以及使用新的打标策略,这次生成多人场景时,装备不会再扩散到异性上了,并且装备还原度和画风扩展性上,我认为是优于上一版的,不过我删除了武器素材,仅保留9张含狩猎笛的素材,武器生成结果恐怕不理想
This version includes more community-created works. I also used Seedream 5.0 to redraw MHGU in-game screenshots in a 2D style and adopted a new captioning strategy.
With this version, equipment no longer bleeds onto characters of the opposite gender in multi-character scenes. I also believe that both equipment reproduction accuracy and flexibility in adapting to different art styles have improved compared to the previous version.
However, I removed most of the weapon training materials, retaining only nine images featuring the Hunting Horn. As a result, weapon generation may not produce ideal results.
V1
.
所以,命运四天王之巨兽,她来了,这次加入大剑,大锤,狩猎笛这三把武器
权重推荐设置在0.7到1.0,追求更高武器细节设置在0.9到1.0
触发词;Gammoth_Armor
大剑:greatsword
大锤:hammer
狩猎笛:hunting_horn
So, the Gammoth from the Fated Four has arrived. This time, I added three weapons: Greatsword, Hammer, and Hunting Horn.
Recommended LoRA weight: 0.7–1.0.
For higher weapon detail quality, set the weight between 0.9–1.0.
Trigger word: Gammoth_Armor
Great Sword: greatsword
Hammer: hammer
Hunting Horn: hunting_horn
我使用80张图片作为训练集,老实说收集这种没有得到高清化的怪物的装备素材还是不那么容易的
I used 80 images as the training dataset. Honestly, collecting equipment materials for monsters that have not received high-resolution remasters is still quite difficult











