A bipolar concept slider for muscle mass and definition, no trigger word, the LoRA weight itself is the control. Weight 0 = no effect (base model). Negative weights move toward a slender body with no visible muscle; positive weights move toward a heavily muscled, powerfully built physique.
Recommended range: -3 to +3. ±4 is usable but pushes further into an extreme the training data covers more thinly.
What makes this one different: the same single axis was trained and verified to work across three structurally different subject types, human men and women, fully mechanical androids (build reads as light chassis ↔ heavy armour plating), and anthropomorphic/furry characters. Sample images show all three.
Known limitation: on some human female subjects, the extreme positive end (+3/+4) can show a subtle shift in apparent facial features alongside the muscle growth. A fully "locked" prompt (explicit hair, skin tone, pose, and clothing described in detail) noticeably reduces this.
Usage tip: for best results describe hairstyle, skin tone, pose and clothing explicitly and hold them fixed across your renders, a sparse prompt gives the model room to change things you didn't intend along with the trait.
Description
initial release
FAQ
Comments (4)
thanks for your slider jobs
You’re welcome! ❤️ I’m really glad you’re enjoying the sliders. I’ll keep experimenting with more ideas!
aint no way you're reading my mind like that
Feels a bit more like a weight slider than muscles, at least without specific prompting for the build? Not meant as criticism, just based on my quick tests. This is maybe another case of me pushing the LoRA outside your suggested values but it feels like a smooth progression. Still great for what it does for my generations, and I just may not be properly prompting. Thanks again for the slider work, filling a badly-missed gap since loraholic stepped back and no8d doesn't seem to be doing krea sliders so far. You're hitting a couple of concepts that I hadn't had sliders for since SDXL and I hope you do more.

