The goal of RealHuman EyeDetail is to improve eye detail while providing more eye color variations and color inclusions. Use the LoRA in the main prompt, in an ADetailer prompt, or in both. Experiment to see what works best for your particular use case scenario.
The tags below were used during training and are intended to be used as prompt tags when generating.
Basic Eye Colors: grey eyes, blue eyes, green eyes, brown eyes. (purple eyes).
Color Variations:
Two-tone eyes: [color eyes], two-tone eyes, [color eyes],
Gradient eyes: [color eyes], gradient eyes, [color eyes],
[color eyes] is a placeholder. Replace it with an eye color from the Basic Eye Colors list above.
For example: blue eyes, two-tone eyes, brown eyes. or green eyes, gradient eyes, blue eyes.
For portraits and close-up images use "Big eyes" in negative, add weight if needed.
Examples: Big Eyes:0.5 or Big Eyes:1.1
Description
General tips and recommendations.
Lora Weight: 0.6-1
Resolution: 1024x1536, 1152x1536
Steps: 30-40
CFG: 4-6
Sampler: Euler, Euler a, DDPM
Upscalers:
4x_foolhardy_Remacri for realism
4xOpscaler_mixed for anime
Adetailer with segment models is highly recommended



















