Описание (Description)
A high-rank (Rank 128) fusion of dark biomechanical surrealism (Dariusz Zawadzki) and classical academic wilderness painting (Ivan Shishkin) for Z-Image.
This model seamlessly blends the intricate, tactile world of dry bone structures, perforated brass plates, oxidized copper, and pneumatic hoses with thick, atmospheric pine forests and wild riverbanks.
Trained on a curated high-resolution $1024 \times 1024$ dataset without captioning forcing to preserve every micro-texture, rivet, and relief shadow.
Key Features:
Deep Biomechanical Textures: Generates realistic rusted iron, polished ivory bone, copper conduits, and brass valves.
Hybrid Style Flexibility: Works flawlessly for standalone dark biomechanical entities, gas-mask portraits, gothic armors, or transforming natural landscapes into surreal cybernetic forests.
Recommended Generation Parameters
Model / Base: Z-Image
LoRA Weight:
0.8–1.0(1.0 for maximum crunch and bone relief)Sampler:
race_multiStepScheduler:
SimpleSteps:
50CFG Scale:
4.0
You can resume training from step 2000 using the optimizer and configuration files included in the zip archive.
The training tool is available in the repository on my GitHub:
This tool completely eliminates intermediate image generation steps,
and the lightning-fast training speed will pleasantly surprise you.



















