Rita — 2.5D Realism
So, this is my Rita LoRA, trained with the goal of pushing Rita towards a 2.5D realistic/semi-realistic appearance rather than keeping her purely in the usual anime style.
The main focus of this LoRA was realistic character rendering, especially the combination of anime-inspired facial features with more realistic skin, hair, lighting, and fabric materials.
The idea was basically:
Rita → anime character → realistic 2.5D interpretation
while still preserving her recognizable facial features, hairstyle, eye color, and overall character identity.
Trigger Word
Rita
Recommended Weight
Around 0.7–0.9 is a good starting point.
Lower weights can give you a more natural 2.5D interpretation, while higher weights will push Rita's characteristic features and overall rendering style more strongly.
Base Model
HassakuXLIllustrious
Recommended Quality Prompts
masterpiece, 8k, 2.5D fabric, realistic fabric details,
realistic lighting, highly detailed face, highly detailed eyes,
highly detailed, individual hair strandsA few things about the LoRA
This LoRA was trained with 2.5D realism as the primary goal, so the result is intentionally different from a purely anime-style interpretation of Rita.
It works particularly well when combined with prompts describing the clothing, materials, lighting, environment and pose, allowing the LoRA to demonstrate the realistic rendering it was trained for.
The fabric rendering is also an important part of the intended look. Details such as lace, satin, velvet, embroidery and garment construction can help bring out the 2.5D aesthetic.
I recommend experimenting with the LoRA weight depending on the checkpoint you're using. 0.7–0.9 is a good general range, but some models may produce better results with slightly lower or higher weights.
Have fun with it.


