ENGLISH
I created 0lympu5 c1ty as a background LoRA concept for a complete divine city above a sea of clouds. Instead of another isolated classical temple, I wanted streets, public spaces, interiors and working districts belonging to one coherent marble metropolis.
I chose restrained ancient Greco-Roman realism: weathered white marble, fluted columns, gold and bronze accents, laurel and cypress, cinematic depth and a warm golden atmosphere. The city feels ready to be inhabited while the training backgrounds remain free of living people.
The 45-image dataset explores eleven locations: the grand propylaea gate, agora market square, hillside theater, baths of radiance, hall of a hundred pillars, golden banquet hall, laurel garden courtyard, celestial observatory, vaulted archives, bronze forge quarter and summit sanctuary. Four different compositions explore each location, followed by a panorama of the whole city. Floors, foregrounds and lighting change across the set, from worn cobbles and steaming mosaics to dark star-inlaid marble and molten bronze.
This is a companion in spirit to single-temple classical backgrounds: this time, I built the whole city.
TRIGGER
Use the exact phrase: 0lympu5 c1ty
Combine it with a location, camera view, materials and lighting.
PROMPT EXAMPLES
0lympu5 c1ty, agora market square, fluted marble colonnade, saffron silk awnings, terracotta amphorae, worn marble cobbles, golden daylight, cloud sea
0lympu5 c1ty, celestial observatory, brass armillary sphere, open marble rotunda, dark marble floor, blue starlight, warm candle glow, clouds below
0lympu5 c1ty, bronze forge hall, anvil, glowing crucible, soot-darkened marble, scattered bronze splashes, amber furnace light, cloud-sea opening
EXPERIMENTAL STARTING POINTS — NOT VERIFIED
No LoRA has been trained or tested as part of this dataset creation. Compatibility, image quality and generation settings are not confirmed.
For a future SDXL or Illustrious version trained on the appropriate base, I would begin a small comparison around 25–35 steps, CFG 4–7 and LoRA weight 0.5–0.9, changing one variable at a time. These are tentative trial ranges, not validated recommendations or promised results. The actual checkpoint, sampler and training outcome determine useful values. Use only the version trained for the selected model family.
For Krea, compatibility and LoRA import support for this asset have not been verified. If a compatible workflow is available, I would start with a concise natural-language scene prompt and the platform's default controls. Do not assume that SDXL steps, CFG or weight controls map directly to Krea.
I would add a character separately at generation time if desired; the training images themselves focus on the architecture and environment. Statues are architectural decorations, with hidden or featureless faces.
arrssenne
FRANCAIS
J'ai cree 0lympu5 c1ty comme concept de LoRA de background pour une ville divine complete au-dessus d'une mer de nuages. Au lieu d'un autre temple classique isole, je voulais des espaces publics, des interieurs et des quartiers de travail appartenant a une seule metropole de marbre.
J'ai choisi un realisme antique greco-romain sobre : marbre blanc patine, colonnes cannelees, touches d'or et de bronze, laurier et cypres, profondeur cinematographique et atmosphere doree. La ville semble prete a etre habitee, tandis que les backgrounds d'entrainement restent sans personnes vivantes.
Le dataset de 45 images explore onze lieux : la porte monumentale, l'agora marchande, le theatre en gradins, les bains de radiance, le hall aux cent colonnes, la salle de banquet doree, le jardin de laurier, l'observatoire celeste, les archives voutees, le quartier de forge du bronze et le sanctuaire du sommet. Quatre compositions explorent chaque lieu, puis un panorama presente la ville. Sols, premiers plans et lumieres changent : paves uses, mosaiques dans la vapeur, marbre sombre etoile et bronze incandescent.
Ce projet accompagne dans l'esprit les backgrounds classiques de temples : cette fois, j'ai construit la ville entiere.
TRIGGER
Utiliser exactement : 0lympu5 c1ty
Le combiner avec un lieu, un cadrage, des materiaux et une lumiere.
EXEMPLES DE PROMPTS
0lympu5 c1ty, agora market square, fluted marble colonnade, saffron silk awnings, terracotta amphorae, worn marble cobbles, golden daylight, cloud sea
0lympu5 c1ty, celestial observatory, brass armillary sphere, open marble rotunda, dark marble floor, blue starlight, warm candle glow, clouds below
0lympu5 c1ty, bronze forge hall, anvil, glowing crucible, soot-darkened marble, scattered bronze splashes, amber furnace light, cloud-sea opening
POINTS DE DEPART EXPERIMENTAUX — NON VERIFIES
Aucun LoRA n'a ete entraine ou teste pendant la creation de ce dataset. Les compatibilites, la qualite des resultats et les reglages de generation ne sont pas confirmes.
Pour une future version SDXL ou Illustrious entrainee sur la base appropriee, je commencerais une petite comparaison autour de 25–35 steps, CFG 4–7 et poids LoRA 0.5–0.9, en changeant une variable a la fois. Ce sont des plages d'essai provisoires, pas des recommandations validees ni des resultats promis. Le checkpoint, le sampler et le resultat de l'entrainement determinent les valeurs utiles. Utiliser uniquement la version entrainee pour la famille de modele choisie.
Pour Krea, la compatibilite et la possibilite d'importer ce LoRA n'ont pas ete verifiees. Si un workflow compatible est disponible, je commencerais par un prompt de scene concis en langage naturel et les controles par defaut de la plateforme. Ne pas supposer que steps, CFG ou poids SDXL correspondent directement aux controles Krea.
J'ajouterais un personnage separement pendant la generation au besoin; les images d'entrainement se concentrent sur l'architecture et l'environnement. Les statues restent des decorations architecturales, avec visage cache ou sans traits.
arrssenne
Description
FAQ
Comments (1)
wow looks nice, thanks. nice to have a place for god characters now.










