Negative and positive embeddings from SD1.5 converted to SDXL.
There are no trigger words, just activate them by loading it in the software the usual way you load embeddings into with your software! ⚠️
Positive Embeddings:
EyeDetail & fFaceDetail & fHandDetail & HairDetail & OverallDetail & SkinDetail & SkinHairDetail by Kaleidia
Negative Embeddings:
bwu & dfc & ubbp & updn by sopenit494
Unspeakable-Horrors-Composition-4v & Unspeakable-Horrors-16v & Unspeakable-Horrors-24v & Unspeakable-Horrors-32v & Unspeakable-Horrors-48v & Unspeakable-Horrors-64v & Unspeakable-Horrors-Composition by piratekitty
aid28 & aid29 & aid210 & aidv1-neg & aid291 & deformityv6 & badv3 & badv4 & badv5 by Euge_
bad_prompt and bad_prompt_version2 & negative_hand-neg by Nerfgun3
bad-artist and bad-artist-anime by Ocean5
BadDream and UnrealisticDream by Lykon
ChangeLog:
2024-02-12: aid291 badyiffymix41 bwu dfc ubbp updn negative_hand-neg easynegative-1.5 EasyNegativeV2 added!
Description
FAQ
Comments (5)
Typically, embedding posts show splitscreen before/after comparisons. Could you add some please?
Curious how you're converting these. Are you making them from scratch or have something that can take an SD 1.5 embedding and automatically convert to SDXL?
Could you please provide a tutorial on how to upgrade the SDv1.5 Embedding to support SDXL?
I have always been curious about how to quickly upgrade the LoRA from SDv1.5 to support SDXL. However, it is possible that LoRA and Embedding are not the same thing.
Also, considering that the Embedding file is not large, would you consider creating a collection ZIP file for easy downloading?
Anyway,Thanks very much!
The best thing about this is the easy documentation. Each embedding as the same base image, and then shows how the embedding changes it. It might not be my choice of base image, but it does make it easy to tell what embeddings are actually supposed to do.
this civitai slowly slider moving button menu is the most annoying thing ever

