DIMITRESCU BADDIES
ALCINA - BELA - CASSANDRA - DANIELA.
Trigger words :
alc1naD1mitrescu
B3L4D1M1TR3SCU
C4SS4NDR4D1M1TR3SCU
D4N13L4D1M1TR3SCU
NOTES
The 4 LoKRs are extremely versatile. One of my key goals was to ensure they can be used in casual situations and turned into normal human women. If you use these LoKRs at a 0.9 weight or under, you'll get fantastic results—a perfect mix of great likeness and versatility. However, going over 1.0 can cause some bleeding, ESPECIALLY WITH THE NECKLACE AND THE CHOKER (especially with Daniela). With Bela and Cassandra, you can safely go up to 1.05 - 1.10 or even higher and still maintain good versatility. The likeness for all 3 sisters is great at 0.9 or below. Going over 1.10 is just my personal "obsession" to get an extreme, pixel-perfect likeness.
Recommended Prompt for the Evil dress/accesories :
"She is wearing a heavily Weathered dark dress with a low neckline revealing a black lace bra. Around her slender neck she wears a black lace choker with a red/yellow/green gem.
Hanging on her cleavage, a BelaOwnNecklace/CassandraOwnNecklace/DanielaOwnNecklace and last, centered on her forehead an intricate Family Symbol.
Her makeup features a black-charcoal eyeliner Emphasizing her striking yellow eyes and a glossy-reflective black lipstick.
Her delicate hands are covered by matte black fabric gloves made of a simple, non-reflective cloth that blends seamlessly into the long sleeves of her dark hooded robe"
(If you use black gloves is the same for the LoKr)
To be clear, "BelaOwnNecklace/CassandraOwnNecklace/DanielaOwnNecklace" ARE NOT TRIGGER WORDS. But if you put them in the prompt you will get the necklace, this is where the weight matters, if you want the necklace with the "mini-knives" to be 100% faithful to the game you should increase the LoKr weight.
All the images showcased were made with a strength between 0.9 -1.4 (The "Evil" images are with high weight to display better the accesories)
Style Trigger:
In-game screenshot, RE Engine render, 3D digital art, Subsurface scattering skin, ambient occlusion, Substance Painter textures, ray-traced cinematic lighting, video game character model, high-fidelity CGI asset, real-time viewport render, Capcom character aesthetic.
I put a lot of work into balancing these CGI models, and the best part of this hobby is seeing what you create with them! Please share your renders and animations in the gallery below. Your images, reviews, and feedback are what help me tweak and improve the next versions so post your images!
DISCLAIMER:
This model is strictly intended for generating 3D CGI and video game-style artwork. It was NOT trained on real human photography. All images in the dataset were captured in-game, depicting a fictional character and utilizing fictional 3D engine textures.
Enjoy!


















