Simple workflow using Moss-Image to turn an anime image into realisitc.
Suggest using with https://civarchive.com/models/3009913/moss-edit-anime2real-anime-to-realistic
If OOM still exist, try lower the Unified Resize Image / Mask Long Side Target value, 1536 -> 1376 -> ...

Description
Solved the issue of Ostris model patch node cased high peak vram usage.
Add comfyui-h3-multishot custom node to free text encoder vram during generation.
Replace Ostris Edit node with comfy node.
Replace SageAttn node with Comfy Kitchen Attn.
Remove Color Transfer node.
Remove SeedVR2 upscale.
Remove auto prompt nodes.
Now 1536 pixels can run on 12GiB GPUs.
