Preliminary workflow for MOSS realism. This is just to help you get started, like you'd see in the example images for a MOSS Thot Shot character.
There will be updates soon as I tinker with settings.
High VRAM + Sharpness/Saturation boost:
res_2s/FlowMatchEulerDiscreteScheduler, 20 steps, CFG 3.0
Requires custom nodes (RES4LYF + FlowMatchEulerDiscreteScheduler)
Lower VRAM:
er_sde/simple, 40-50 steps, CFG 3.0
No custom nodes
Default is High VRAM settings. Don't use Turbo.


