Valparaíso from Azur Lane, for Anima. My first public beta of her.
Her face, silver hair and crystal ornaments carry across different outfits. The gown is the stubborn part: gold details and chains can wander. At higher strength, she also likes to bring a hand up to her face.
Start at 0.8. Try 0.75 for more pose freedom, or 1.0 for a stronger learned look.
Character:
Valparaíso from Azur Lane, long silver-white hair, blue-violet eyes, paired faceted crystal head ornamentsValparaiso from Azur Lane works as the other spelling used in training.
For her gown, add:
Valparaíso default outfit, white and gold asymmetric gown, red chest jewel, flowing white sleeves, blue trailing panels with gold motifs, silver shoesFor other clothes, leave out the gown tags and describe the outfit you want.
The seven-image showcase has examples on Anima Base, several derivatives and a small detailer stack, with prompts and settings.
Next up: cleaner costume details and more varied hands and poses. I’m in Ukraine, so Russian attacks and power cuts make long local training runs unreliable. Dataset work first; cloud training is an option. No release date to promise yet.
Unofficial Anima derivative, modified by the uploader. Provided as-is; warranty and liability terms apply. CircleStone grants usage rights under the attached v1.0 license (Optional Files).
Description
First public beta, using the checkpoint finished on 24 September 2026. Start around 0.8. The gallery includes her gown, a pantsuit, several Anima derivatives and a small detailer stack. Gold details, chains and hand poses still need work.






