正面からの人差し指舐め
既存資材(傷舐めLoRA)からの流用
人差し指舐め。正確には pov hand に対しての口への咥え。
Anima版側はやや嚙んでるような表現になりがち
上半身用
学習時のタグ付け間違えたかもしれない
■推奨適用強度
IL:0.8- 描写は0.6前後から出るが指辺りの造形に安定感が無い
Anima:0.7-
■学習元画像描写
・男性のpov hand を両手で持っている
・やや斜め
・人差し指を優しく口に含んだ姿。傷舐め状態
■その他難点とか
・IL版:低強度利用時、指の造形に安定感が無い
・IL版:低強度利用時、親指咥える時が出てくる
・Anima版:やや噛んでるような描写に化けがち
まぁAnima版側はLoRA無しの自然言語記述でいい気もするが…
・Anima版:今の記述だと pov hand を両手で持ちにくい
Licking the index finger (from a front-facing perspective)
Derived from existing assets (a "wound-licking" LoRA).
Licking the index finger—or, more precisely, taking the index finger (from a POV hand perspective) into the mouth.
The Anima-based version tends to depict the action more like biting.
Designed for the upper body.
There may have been an error in the tagging during the training process.
■ Recommended Strength
IL: 0.8+ (The effect begins to appear around 0.6, but the rendering of the finger lacks stability.)
Anima: 0.7+
■ Training Data Characteristics
・A POV hand (male) being held with both hands.
・Positioned at a slight angle.
・The index finger is gently held in the mouth (similar to the "licking a wound" pose).
■ Other Issues/Drawbacks
・IL version: The rendering of the finger lacks stability when used at lower strengths.
・IL version: At lower strengths, it may default to the thumb being held in the mouth instead.
・Anima version: It often ends up looking more like biting. (Though, for the Anima version, using natural language prompts without a LoRA might actually be sufficient.)
・Anima version: With the current configuration, it is difficult to get the model to hold the POV hand with both hands.



















