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    Sint Albedo · Tileable Game Textures - Krea 2 - Krea 1.0
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    Sint Albedo turns Krea 2 into a texture machine: flat, top-down, unlit albedo maps that tile without a tiling node. Ask for a material, get the diffuse map your game engine wants, not a product shot.

    How to use

    • Trigger: sintalbedo, then the material and what varies in it: sintalbedo, mossy cobblestone path, dark grey rounded stones with bright green moss in the gaps
    • Strength: 1.0 (0.8 keeps a bit more depth, 1.2 flattens harder)
    • Tested on: Krea 2 Turbo, 10 steps, euler, CFG 1, 1024x1024
    • Square only. The seam closes at 1024x1024; wide frames break the repeat.

    What it does

    • No lighting baked in: no highlights, no shadows from a fake sun, no reflections.
    • Camera straight down, no perspective.
    • Edges that wrap. Check it in a 2x2 tile: stone, crystal, parquet, grass and chain mail close clean.
    • Travels to fantasy and painted styles: alien crystal, glowing lava rock, hand-painted grass.

    Known quirks

    • Scale runs small. Without a cue you get many small stones or a tight weave. Say the scale: large stones, close-up, three planks across.
    • Emissive materials (lava, neon) can leave a faint line at the seam, visible only zoomed in.
    • It is an albedo map only. Normal, roughness and height come from your usual tools.

    I was a game designer long before I trained my first model. Sint Albedo is where the two meet, and it is the first of many: more tools for people who make games are on the way. If that is your world too, follow along.

    Post what you make with it, tiled. Reuploading this LoRA, or training another model on its outputs, needs our permission first.

    Description

    LORA
    Krea 2

    Details

    Downloads
    53
    Platform
    CivitAI
    Platform Status
    Available
    Created
    11/13/2026
    Updated
    11/13/2026
    Deleted
    -
    Trigger Words:
    sintalbedo

    Files

    sintAlbedoTileableGame_krea10.safetensors