A simple merge of epiCRealismXL, DisneyPrincessHentaiMix, and RealVisXL. It was something I was just experimenting with for a more realistically detailed Disney style, but someone requested I upload it.
Add "modisn disney, photo-realistic cartoon style" to the beginning of the prompt for a stronger effect. The model's style isn't very stable between concepts so I've found adding "caricature" to the positive/negative and weighing it can help control that, and please experiment further.
ComfyUI was used for the examples. Mostly simple workflows (messy + experimental) that are about the same as auto1111 + hiresfix, some wider angle shots using facedetailer (adetailer) to fix the face.
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Why do I get blue green and yellow blurred pctures and it's allways right at the end, everything is good untill the last second, see gallery
Did you ever try a high res fix on these? And if so which one? Nothing wrong with your settings but I would like to upscale it and subsequently fix the resolution when I do
Yeah, my comfyui workflow is basically hiresfix 1.5x with .3-.45 denoise, using the 4x_foolhardy_Remacri upscale model, but ultrasharp or others should work fine. I tend to start with around 832x1216 base resolution.
Funny I am now using comfyUI (I dd not before) trying to recreate one the firering magic girl, but now my images are f*ed up again, I am using an SDXL VAE this time but still, what is wrong with my workflow?
Looking at the workflow you posted, I believe the culprit is the clip skip node being set to -1. Try setting it to -2 (for slip skip 2) or delete/bypass the node for no clip skip.
@Zen1 That was totally it, why does it make such a big difference between Automatic 1111 and comfyUI?
@serget2 If you mean the difference between clip skip 2 vs none in comfy vs auto, I believe it's because comfy and auto handle prompts, especially weighting, differently. If i recall correctly comfyui doesn't require as strong weighting of tokens to have a similar effect (could be the other way around), so I would try scaling down any weighting in your prompt. I've read about a custom node that aims to handle the prompt in a way similar to auto1111, though i can't remember the name and couldn't find it in a quick search, but that could be an option.
If you mean why does having -1 in the node cause issues, not sure but my guess is a bug as I would think they would cap at -2 instead if -1 wasn't intended to be used.
Can I use this for my NSFW games / Comics?
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Same model published on other platforms. May have additional downloads or version variants.












