All my sample images arent made from img2img or hires fix, etc, its all straight from simple captioning and generating*
Please rate, comment and post samples!
Updated version of my 'Yunyun (Konosuba)' Lora
Should work fine with weights 0.6-8.
Smaller File Size!
More outfit specific.
Main outfit-'adventurer outfit, black shirt, hair ribbon, belt, necktie, skirt, hair ornament, thighhighs, boots,'
Crimson Demon Uniform-'crimson demon uniform, pink shirt, hair ribbon, striped necktie, pantyhose, off shoulder cloak, cape, hair ornament, skirt,'
Gym uniform-'gym uniform, white shirt, shorts, hair ribbon, hair ornament,'
Description
FAQ
Comments (6)
Those eyes have some pretty complex highlights. SD has issues with making both eyes look the same. Is there anything you did to make the output that good? I'm looking into things to see what results in prefect models.
It varies on the character and art style I guess, If its simply generating images, then it will depend on the checkpoint partially, rest comes down to the negatives and prompts, distance of the character helps too (close up usually can be better than full body). When it comes to training, as long as there isn't too many oddball eyes in some images that don't look similar to other images, then it should train pretty good results, example if the eyes have same shape/pupil design/color/shading, then it should turn out nice, depends too on if the majority of training images if they are the same, maybe 2-10 images out of 100 can be a bit different, so on my headshot of yunyun, you see 3 white spots on her eye in the dark and red areas, I wanna say most of the images I used only had 2 white spots, a few had a third, so they kinda blended in, a few others were kinda blank or not as detailed. If you can sharpen the training images somehow, that helps or redraw the eyes and make them more detailed, coloring would be a little bit tough, as long as the color shapes and shades match.
I hope that answers your question
@RavenAeye That basically makes my suspicions correct. If I want everything to turn out consistent, I am going to need to look through every training image I have and check for inconsistencies and rectify them one by one. That's agony, but I also prefer the closest perfection I can get anyway. It starts out as way more work, it seems, but it ends with us having to do less post processing.
@xSatouMatsuzakax Characters like Hibana from Fire force tend to not work all that well, no matter what I tried there, I cant get the pupils correct since that character has that flower pattern in her eyes.
@RavenAeye Pain. Controlnet is the easiest way. The hard way would be to make an adetailer for it, but I don't know how. A slider could be an idea too to spawn in such specific eyes, but my system isn't letting me make one.
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Same model published on other platforms. May have additional downloads or version variants.




