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    RobMix CosXL Edit - CosXL Zenith v2.0
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    RobMix CosXL Edit got an upgrade.

    I've been really pleased with the results I'm getting with RobMix Zenith, so I wanted to see how it would mesh with CosXL Edit. This one has performed admirably as well, so I wanted to release it in case it'll help you, too.

    My previous version was a quick and dirty simple merge. On this one, I spent some more time tuning the mix, adjusting weights block by block to draw out the best quality and prompt adherence from the image model, with the best instruction following from the Edit model.

    Under the hood, this version adds all of the good stuff that came with Zenith.

    Try it with my style prompt library.

    Most of the sample images were made using my style prompts and character prompts verbatim as the positive prompt, with Text CFG set to 3 to 4 and Image CFG set to 1.

    Prompts are optimized for RobMix Zenith.

    This is a CosXL Edit checkpoint. Read before you download.

    Download ComfyUI example workflow here.

    From the Stability CosXL HuggingFace

    "Cos Stable Diffusion XL 1.0 Base is tuned to use a Cosine-Continuous EDM VPred schedule. The most notable feature of this schedule change is its capacity to produce the full color range from pitch black to pure white, alongside more subtle improvements to the model's rate-of-change to images across each step."

    "Edit Stable Diffusion XL 1.0 Base is tuned to use a Cosine-Continuous EDM VPred schedule, and then upgraded to perform instructed image editing. This model takes a source image as input alongside a prompt, and interprets the prompt as an instruction for how to alter the image."

    In my early tests, the CosXL Edit base model was already fantastic, but I wanted to merge in some of my recent SDXL checkpoint merges to give it a bit more, je ne sais quoi.

    Pros and Cons

    Pros:

    • Unparalleled contrast

    • Super sharp

    • Seems to have more interesting compositions and diversity than SDXL

    Cons:

    • Super touchy with CFG. If you go beyond 4.0, expect artifacts, even with rescale

    • Limited subject knowledge

    How to use CosXL checkpoints

    As of the time I'm posting this, ComfyUI and StableSwarmUI support CosXL out of the box. I have not heard of support for other web UIs.

    For finer control of the contrast and detail, add a ModelSamplingContinuousEDM node to the model pipeline and adjust your sigma_max and sigma_min settings.

    Don't quote me on this, but I understand those to represent the max and min amount of noise that can be removed from the image in each step.

    Raising sigma_max adds more contrast to the image, but overdoing it tends to burn the image a bit. It seems 120 is standard, I like slightly higher values.

    You can lower sigma_min to absurdly low values, but I find that anything below 0.0001 or anything above 0.1 result in obvious artifacts.

    Prompting CosXL Edit

    Prompting is straightforward. Just type what you want to change. E.g. if your image contains a guy sitting on a mountaintop, you just need to prompt "a woman with blonde hair."

    Download the example ComfyUI workflow here.

    These models seem super sensitive about CFG, so keep your values low. Adjust the ratio of cfg_text to cfg_image to weigh the contribution of each to the final image. High CFGs will burn the image pretty quickly.

    First Pass

    • 40 steps

    • cfg_text: 2.5

    • cfg_image: 1.5

    • DPM++ 3M SDE Karras

    For an added bonus, you can add the following:

    • FreeU

      • B1: 1.05

      • B2: 1.08

      • S1: 0.95

      • S2: 0.88

    • Self-Attention Guidance

      • scale: 0.5-0.8

      • blur_sigma: 2.0-4.0

    • CFG Rescale: ~0.3

    Description

    Re-merge of CosXL Edit with my latest photographic checkpoint merge, RobMix Zenith. The first merge with RobMix Ultimate was a hasty and crude merge. This time, I spent more time working block by block to draw out the best image quality and prompt adherence from the image model, with the best instruction following from CosXL Edit.

    FAQ

    Comments (9)

    EllieMiaJul 13, 2024
    CivitAI

    I was wondering is that possible to make animation using cosxL-edit workflow ?

    roblaughter
    Author
    Jul 15, 2024

    I haven't tried it, so I can't say. If you figure it out, report back.

    zhuyuxiangJul 14, 2024
    CivitAI

    Great model! Can you share some of the descriptors you used? There are some images I can't get to turn into other styles

    roblaughter
    Author
    Jul 15, 2024

    I linked to them in the model description: https://github.com/roblaughter/style-reference/

    Try adjusting your CFG scales. Boost text CFG, lower image CFG. Throwing a LoRA in the mix can help, too.

    thesilvermothJul 16, 2024· 2 reactions
    CivitAI

    Truly awesome model! I'm getting colors that were impossible to achieve with regular checkpoints

    ChadxaiJul 19, 2024
    CivitAI

    Can This be imported into Draw Things on Mac? Ive imported but still attempting to get the setting correct im still getting the noise or crash

    roblaughter
    Author
    Jul 21, 2024

    Not to my knowledge. Support is detailed in the model description.

    George1892Jul 27, 2025· 1 reaction
    CivitAI

    I tried using it in Forge, but I'm getting the Error:

    RuntimeError: Given groups=1, weight of size [320, 8, 3, 3], expected input[2, 9, 144, 112] to have 8 channels, but got 9 channels instead

    anything i can do?

    roblaughter
    Author
    Aug 7, 2025

    Yeah... Switch to Comfy. Forge doesn't support CosXL. That said, this model is ancient by AI standards, and modern models such as Flux Kontext perform 1000x better.

    Checkpoint
    SDXL 1.0

    Details

    Downloads
    1,992
    Platform
    CivitAI
    Platform Status
    Available
    Created
    7/13/2024
    Updated
    5/14/2026
    Deleted
    -

    Available On (1 platform)

    Same model published on other platforms. May have additional downloads or version variants.