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    Giger's Alien Factory - 1.0
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    A gift to all my fellow Alien fans, far and wide. A tribute to a genius visionary who inspired an entire generation of artists. Giger you were a true master. I offer my humble contribution towards your great legacy.


    Allow me to present, Giger’s Alien Factory

    Over 350 hours of work, including 60 hours of image manipulation/clean up, 15 dreambooth trainings and tens of thousands of image generations. Resulting in a model capable of producing a detailed likeness of Gigers classic Xenomorph. Compatible with decently high CFG on most seeds before deteriorating. Optimised for close portraits and full body shots and built to be the most consistent, accurate and faithful Giger's Xeno model I could manage.


    The data set is built from photos of six startlingly accurate, fully detailed models. A life-size cast from moulds used for the original costume, four extremely detailed 1/3rd scale models based on the original casting and a life-size head. All selected models are frighteningly faithful to the original down to the finest detail, while differing slightly in colour and texture for improved variety. Complete with the translucent dome skull detailing, sadly never used in the movie. Strictly no upscaled images and only the cleanest data, completely free from noise and grain.


    On the updated model I do full body generations @ 1024x704 with “walking” or “standing” specified in the prompt to ensure the whole body is in frame. You can also add “close portrait” and “headshot” to the negative prompt to help with this. Close portraits and torso shots can be made at this ratio and size but the duplications become a problem.


    I do close portraits @ 704x1024, this ratio also results in a lot of duplications but does result in better composed close portrait shots. Start the prompt with “8k close portrait headshot photo” for decent close ups.

    For most generations outside the native 512x, the tail is hit and miss and a real nightmare. It can manifest randomly, ruining otherwise perfect outputs with floating tails, sticking out of random places of the Xenos body, throughout the scenes and anywhere but the Xeno’s butt. I have tried my best to mitigate this with specific regularisation images and the selection, framing and editing of the reference images. This didn’t work too well and I think I need to use captions which I plan to add to the model soon.


    To avoid duplications and guarantee consistency, render with a square ratio. Don’t worry about going small though, we can easily render as big as 768x768 before duplications and distortions start to creep into the outputs.


    Hires fix doesn't like this model and I discourage anyone from hoping for consistent results using it. The anatomy is just too wild to present a clear framework for img2img to work with.


    The models CFG sweet spot is around 9-12 and most details are complete by 30 steps but I take mine much higher to at least 150 on most outputs to tighten up the likeness.


    The concept can be quite heavy in this model and if the Xeno elements are bleeding into your environment, enter the token after the scene description of the prompt. This usually requires a higher CFG than usual by about 2-3 to complete the likeness of the Xeno.


    eg: “8k photo of a picturesque edo japanese village, bigbadejo alien_monster, brandishing a samurai sword, global illumination, depth of field, ray tracing, subsurface scattering,”


    I have completed a full week of extensive testing on the final model. Prompting in different locations/environments to get a feel of the limitations and a sense of what it's capable of. I’m pleased to say the model is very capable, far more flexible than I ever hoped for and has become quite a powerful tool. Blend it with animals, mix it with popular models or even apply it as a style. I can’t wait to see what the community creates with it. (strictly no tutu’s)


    Description

    FAQ

    Comments (9)

    3418Jan 9, 2023· 4 reactions
    CivitAI

    So... If I followed well... Aliens, Humans and Predators all comes from the same origin which is that formless shape shifting creature in Prometheus?
    Alien movies became incoherent at the moment they added AI to the mix. Unless that AI can time travel, it's incoherent in the chronology... Unless I missed an episode, like failing to try and play the actual videogames.
    Cool model BTW!

    Lalande
    Author
    Jan 11, 2023· 2 reactions

    With an alien tv show and a new movie in the works, there's still hope for the story to get back on track yet. Although I doubt anything will ever live up to the atmosphere and experience of the first two movies. AI featured in the original Alien movie with "Mother" and was my first encounter with the concept in general.

    ishishishiJan 11, 2023
    CivitAI

    Hey, looks very interesting, can we get a safetensors file please?

    Lalande
    Author
    Jan 11, 2023

    Sure, Is there an easy way to generate one with Automatic1111? Edit: I've looked at the guide and I'll see if I can puzzle it out.

    ishishishiJan 11, 2023

    I have no idea, I don't know how to do all this

    Lalande
    Author
    Feb 14, 2023

    Sorry it took a while, safetensors file now available

    osi1880vrJan 11, 2023· 4 reactions
    CivitAI

    Would be nice to have a full set of Gigers work trained into a model not just the xenoporph, he did amazing stuff tho..

    Lalande
    Author
    Jan 11, 2023· 1 reaction

    Yep I plan on making a style model using both his Necronomicon books, his style will apply nicely to so many things

    JCDentonJan 17, 2023

    I don't know how varied it is, but one of the first things I did, and the first thing I did that got amazing results was to just use "H. R. Giger" and "Ridley Scott's Alien" (mainly the first) in the standard SD 1.5, and there's plenty of xenomorph-like stuff (egg, gloopy matter, alien ridges etc.) but more is always welcome from throughout his art catalouge.

    To whit: it would be nice to have a model that recognized the term "biomechanoid" and "biomechanoid landscape", since SD just messes it up if you put that in.

    Checkpoint
    SD 1.5

    Details

    Downloads
    349
    Platform
    CivitAI
    Platform Status
    Available
    Created
    1/9/2023
    Updated
    5/13/2026
    Deleted
    -
    Trigger Words:
    bigbadejo alien_monster

    Files

    gigersAlienFactory_10.ckpt

    Mirrors

    CivitAI (1 mirrors)

    gigersAlienFactory_10.safetensors

    Mirrors

    Available On (1 platform)

    Same model published on other platforms. May have additional downloads or version variants.