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    Pixel Alchemy 30

    Recommended settings :

    ·         Sampler: dpmpp_2m_sde_gpu

    ·         Scheduler : sgm_uniform

    ·         CFG: 4

    ·         Steps: 30 - 40

    Pixel Alchemy Hyper V20 & V22

    Improvement of human body and hands from the merger of the unreleased Pixel Alchemy V2.0 and Hyper-SDXL-12 steps CFG LoRA

    Settings (ComfyUI) : Sampler : heunpp2, ddim, Euler/ Scheduler : sgm_uniform, ddim_uniform, simple / Steps : 16 to 20 / cfg : 2.5 to 3
    For A1111, I won't be able to give any recommendations, because I don't use it, but I think that with a few tests you will end up finding what works best.

    Pixel Alchemy Hyper V16

    It's a merging of Pixel Alchemy V1.6 model with 2 LoRAs :

    Settings (ComfyUI):

    Sampler : ddim / Scheduler : ddim_uniform / Steps : 20 / cfg : 3
    Sampler : Euler / Scheduler : Simple / Steps : 14 / cfg : 2.5
    Sampler : heunpp2/ Scheduler : sgm_uniform / Steps : 18 / cfg : 2.5

    but feel free to test others settings, specially for A1111

    Pixel Alchemy V16

    Version 1.6 of Pixel Alchemy brings a significant improvement in the rendering of photorealistic portraits, the texture of the skin appears more natural.

    It's a merging of Pixel Alchemy V1.3 with 1 checkpoint and 2 LoRAs

    Pixel Alchemy V13

    It's a merge of 4 checkpoints and 3 LORAs (see list below).
    One of the main goals is was to obtain a very versatile checkpoint. It's NSFW one.

    Quite efficient in rendering landscapes, realistic portraits, surrealism and gives better results with noise reinjection in ComfyUI (see below, the recommended extension)

    All my uploaded images were generated with low strength ADetailer (Eyes / hands / Face).

    Models merged in:

    LoRAs merged in:

    ·         Sampler: dpmpp_2m / Euler / heunpp2 / dpmpp_3m_sde_gpu

    ·         Scheduler : Karras / Exponentiel / sgm_uniform

    ·         CFG: 5 - 7

    ·         Steps: 36 - 46

    Description