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    I have been creating a bunch of dynamic wildcards for costumes, this is a megapack so you don't have to go on each wildcard and download them singly. It contains 167 wildcards covering costumes, creatures, objects and scenes.

    Please put a thumb up and leave some hearts :)

    V2 - Big changes

    Genders

    I added hairstyles and body build for male gender in the cof-basemodel. now you can switch between male and female gender or keep them both uncommented (inside cof-basemodel/gender).

    For this I decided to reorganize the ethnicity section to remove the build and hairstyle which are now moved to the gender section.

    As always, you're free to take a look inside the file and comment the options that you don't like :)

    Locations

    This one was funny to do, I had to move ALL the location from 142 wildcards to ward one single file (cof-location). This way a bunch of locations are grouped together (now the forest section has 41 different input lines, without counting other sections such as dark-forest or enchanted-forest. The location file has more than 5400 lines atm).

    So now it is easier to add or remove location sections from the costume/creature/object wildcards.

    I also added season and timeofday sections.

    1. USAGE

    You can check inside the files, there are different sections to call (and useful comments), but you can also use these commands.

    Example for the maid wildcard:

    __cf-maid/prompt-costume__ : prompt only the maid costume
    
    __cf-maid/prompt-full__ : prompt the costume with girl and location

    But you can also call all the wildcards you own, randomly:

    __cf-*/prompt-costume__ : prompt only the costume from any wildcard
    __cf-*/prompt-full__ : prompt any costume with location, from any costumewildcard
    
    To prompt your own character and actions:
    subject (man, woman..), __cf-*/prompt-costume__, action, set in __cof-location/place/*__

    Be sure to open the "corn-flakes-model.yaml" file and comment (or uncomment) options which not be to your taste.

    So there are three categories of wildcards: costumes, creatures and objects.

    I decided for these categories to have separated tokens :

    __cf-*/prompt-costume__ : prompt any costume
    __crea-*/prompt-creature__ : prompt any creature
    __cornf-*/prompt-object__ : prompt any object
    
    __cf-*/prompt-full__ : prompt any costume with a location
    __crea-*/prompt-full__ : prompt any creature with a location
    __cornf-*/prompt-full__ : prompt any object with a location
    
    __cof-scene-*/prompt-costume__ : prompt any costume for any scene
    __cof-scene-*/prompt-creature__ : prompt any creature for any scene
    __cof-scene-*/prompt-full__ : prompt any scene with the basic prompt
    

    2. PLUGIN INSTALLATION:

    Install this for A1111/Forge: https://github.com/adieyal/sd-dynamic-prompts

    tutorial: https://github.com/adieyal/sd-dynamic-prompts/blob/main/docs/tutorial.md

    video tutorial: https://www.youtube.com/watch?v=bQK5diN59NA

    Install this for ComfyUI: https://github.com/ltdrdata/ComfyUI-Impact-Pack

    tutorial: https://github.com/ltdrdata/ComfyUI-extension-tutorials/blob/Main/ComfyUI-Impact-Pack/tutorial/ImpactWildcard.md

    HELP ME:

    Please support me by upvoting this file.

    BUZZ on the wildcard is always appreciated !

    Have fun!

    Description

    9 wildcards added - ancient rome, animal print, harlot 18th, hawaiian, ice skater, rumba dancer, red riding hood, mermaid, zombie

    FAQ

    Comments (4)

    linvancheneJun 14, 2024· 1 reaction
    CivitAI

    One of the adjustments I make is to customize the timeofday / season / weather / lighting / fx in the wildcard files.

    An option could be to split them off from location/anything into separate sub-categories to make them easier to find, modify or comment out - when this makes sense for the specific setting.

    timeofday:

    {, at dawn|, |, at sunrise|, at noon|, in the afternoon|, at dusk|, at sunset|, golden hour|, blue hour|, at night|}

    season:

    {, spring|, summer |, autumn|, winter|}

    weather:

    {, fog|, overcast|, rain|, snow|, storm|, sunny|}

    lighting:

    {in {, candle|, lantern|, neon} light|, during full moon|}

    fx:

    {, explosion|, fire|, electrical sparks|, lot of smoke|}

    etc.

    ###

    I do like your structure of the YAML files. They are great to work with and your logic is easy to follow.

    C0rn_Fl4k3s
    Author
    Jun 14, 2024

    It's quite a coincidence because this morning I added age and gender in my basemodel file, possibly to replace the hardcoded "young woman". Your idea is definitely interesting for adding a location file. Btw I must confess that I never prompt the season, I'm missing something lol.
    Thanks, I had in mind to keep the wildcards easy to understand for the users :)

    linvancheneJun 14, 2024

    @C0rn_Fl4k3s 

    The "season" one is interesting depending on which model you use.

    Sometimes when you add "winter" even with an indoor location like a gym you get snow outside the windows.

    But if you add "snow" you might actually get snow indoors - probably not what is wanted. :-)

    C0rn_Fl4k3s
    Author
    Jun 14, 2024

    @linvanchene Indeed, and the theme has to be coherent too. Having an hawaiian girl in a snowy winter is a little weird.

    Wildcards
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    Details

    Downloads
    145
    Platform
    CivitAI
    Platform Status
    Available
    Created
    6/14/2024
    Updated
    5/13/2026
    Deleted
    -

    Files

    dynamicWildcardUnleashed_v15Bundle.zip

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