Give everyone Rinnegan / Sharingan.
SETTINGS
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Inpaint Denoise = 0.45 - 0.65 darker eyes need higher denoise
CFG Scale = 5 - 12 higher value will boost the color
Rinnegan:
tags = Rinnegan eyeball, man's eye, woman's eye, real, anime style
Sasuke Eternal Mangekyo Sharingan:
tags = Mangekyou Sharingan, eyeball
Example:
real,rinnegan eyeball,closeup photograph of a man's eyes,<lora:rinnegan_XL_inpaint:1>
Steps: 32, Sampler: DPM++ 3M SDE, Schedule type: Polyexponential, CFG scale: 11, Seed: 4080925121, Size: 966x1280, Model hash: 3d8a7f1fb5, Model: boomerArtModelBAM_bamV2, Denoising strength: 0.65, Clip skip: 2, Init image hash: 53da9cd088ea8452240df004db340115, Mask blur: 4, Inpaint area: Only masked, Masked area padding: 32, Lora hashes: "rinnegan_XL_inpaint: 0ed30a18a2ec", Hardware Info: "Tesla P40 24GB, i7-6700K, 8GB RAM", Time taken: 5 min. 14.8 sec., Version: v1.9.4
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From my testing, it seems to work better with realism than with anime / cartoon style.
Description
Not perfect, kinda finicky.
Known Issues:
Needs red or black/dark eyes. I use inpaint/sketch in A1111 to draw a red mask over the eyes.
Does not perform well with very closeup eyes, the sharingan becomes warped or disfigured.
Recommended settings:
Normal XL model-
0.45 to 0.75 denoise, I had the best luck around 0.65
6 to 10 cfg, higher cfg will give the eyes a glow at the risk of overcooking the image
16 to 50 steps depending on your sampling method and how much detail you want.
Turbo model-
0.45 to 0.75 denoise
2.5 cfg
5 to 15 steps DPM ++ SDE