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    Worms Team17 render mix [SDXL-PDXL-IlluXL-NoobXL] - SDXL V2
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    ❌💲 Commercial use of this model is not allowed

    Preview images use different checkpoints, but no other LoRAs.

    ⚠WARNINGS

    • Common issues: human face features, arms, bad or missing mouths, wrong number of eyebrows or pupils (or missing entirely). Unfortunately these LoRAs are kinda weak, I found myself increasing their weight often.

    • The SDXL version has a high risk of giving double tails.

    • I thought this could be a higher quality counterpart to the Mayhem LoRA, but it's much more difficult to work with. :(

    🖼DATASET

    Trained on images of Worms renders (all captioned), mainly those related to:

    • Worms 3D

    • Worms Forts: Under Siege

    • Worms: Revolution / Clan Wars / Battlegrounds (G4 games where worms come in different shapes)

    ... so the way worms look in the dataset images have some variety. Some pictures have 2 worms, there's also one with 5.

    ❌ Dataset does NOT include:

    • G1 material

    • G2 material

    • Worms Rumble material

    • any in-game images

    • any fanmade models (all images are property of Team17, with minor edits and upscaling)

    Description

    Okay, this update is LONG overdue. The main reason is: I wanted to upscale some images using Fooocus, but I found that the upscaled results would get a lot of strange details or miss some. I only upscaled a few of the lower-resolution images and did some mix-and-matching and manual fixes before I dumped this process for months, and recently I decided I would just go on and train V2 with what I have.

    That being said, I'll probably train Pony and Illustrious versions right after and focus on those because normal SDXL is a pain to use when it comes to Worms.

    IMAGE CHANGES

    • REMOVED Scientist and Heavy worms. Worms should be now shaped more consistently with less negative prompting.

    • Removed some images, mainly low-quality ones I couldn't find replacements for.

    • Did some simple image editing to split multiple worm pictures into solo ones. There are still a few pictures with 2 worms and one with 5, all tagged "multiple worms".

    • Added one new image.

    • Applied Surface Blur to some images to cover up JPEG artifacts.

    • As I said earlier, upscaled a few images and touched them up.

    43 images total.

    TAG CHANGES

    • Removed tags "limbless", "armless", "legless", "handless", "render", class-related tags and a bunch of others.

    • Tags for hands are now "worm hands", "worm hand".

    • Tags for subtle style control (may not work): for Worms 3D renders - "w3drender, black eyes, smooth worm body, sharp tail tip", for WFUS renders - "wfusrender, rounded eyebrows", for G4 game renders: "wg4render, black eyes, slim neck, folds on worm's body, rounded tail tip". I also added "low-contrast warm shading" to some G4 game renders, I find it to be kind of annoying.

    • Some other minor edits, including adding tag "maw visible between clenched teeth" (may not work?)

    Trained against SD XL via Civitai