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    Worms Team17 render mix [SDXL-PDXL-IlluXL-NoobXL] - SDXL V2
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    Preview 54816352Preview 54816380Preview 54816417Preview 54816460Preview 54816524Preview 54816571Preview 54821228Preview 54821231

    ❌💲 Commercial use of this model is not allowed

    Preview images use different checkpoints, but no other LoRAs.

    ⚠WARNINGS

    • Common issues: human face features, arms, bad or missing mouths, wrong number of eyebrows or pupils (or missing entirely). Unfortunately these LoRAs are kinda weak, I found myself increasing their weight often.

    • The SDXL version has a high risk of giving double tails.

    • I thought this could be a higher quality counterpart to the Mayhem LoRA, but it's much more difficult to work with. :(

    🖼DATASET

    Trained on images of Worms renders (all captioned), mainly those related to:

    • Worms 3D

    • Worms Forts: Under Siege

    • Worms: Revolution / Clan Wars / Battlegrounds (G4 games where worms come in different shapes)

    ... so the way worms look in the dataset images have some variety. Some pictures have 2 worms, there's also one with 5.

    ❌ Dataset does NOT include:

    • G1 material

    • G2 material

    • Worms Rumble material

    • any in-game images

    • any fanmade models (all images are property of Team17, with minor edits and upscaling)

    Description

    Okay, this update is LONG overdue. The main reason is: I wanted to upscale some images using Fooocus, but I found that the upscaled results would get a lot of strange details or miss some. I only upscaled a few of the lower-resolution images and did some mix-and-matching and manual fixes before I dumped this process for months, and recently I decided I would just go on and train V2 with what I have.

    That being said, I'll probably train Pony and Illustrious versions right after and focus on those because normal SDXL is a pain to use when it comes to Worms.

    IMAGE CHANGES

    • REMOVED Scientist and Heavy worms. Worms should be now shaped more consistently with less negative prompting.

    • Removed some images, mainly low-quality ones I couldn't find replacements for.

    • Did some simple image editing to split multiple worm pictures into solo ones. There are still a few pictures with 2 worms and one with 5, all tagged "multiple worms".

    • Added one new image.

    • Applied Surface Blur to some images to cover up JPEG artifacts.

    • As I said earlier, upscaled a few images and touched them up.

    43 images total.

    TAG CHANGES

    • Removed tags "limbless", "armless", "legless", "handless", "render", class-related tags and a bunch of others.

    • Tags for hands are now "worm hands", "worm hand".

    • Tags for subtle style control (may not work): for Worms 3D renders - "w3drender, black eyes, smooth worm body, sharp tail tip", for WFUS renders - "wfusrender, rounded eyebrows", for G4 game renders: "wg4render, black eyes, slim neck, folds on worm's body, rounded tail tip". I also added "low-contrast warm shading" to some G4 game renders, I find it to be kind of annoying.

    • Some other minor edits, including adding tag "maw visible between clenched teeth" (may not work?)

    Trained against SD XL via Civitai

    LORA
    SDXL 1.0

    Details

    Downloads
    32
    Platform
    CivitAI
    Platform Status
    Available
    Created
    1/30/2025
    Updated
    9/27/2025
    Deleted
    -
    Trigger Words:
    wormsteam17, wormrender, worm
    floating black eyebrows
    worm hands

    Files

    Worms_Team17_render_mix_SDXL_V2.safetensors