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    LEGACY MODEL!

    Check out the continuation of this series, NATURAL BEAUTIES:

    - Natural Beauty Comix (2D/comics)
    - Natural Beauty Toons (3D/digital art)
    - Natural Beauty Real (Realistic, natural girls)
    - Natural Beauty Photo (Realistic, sophisticated girls)

    Description

    Changes in the base mix:

    • Update to TAME v2.5

    • Less Pony Realism 2.2

    • Much less CyberPony 6.4

    FAQ

    Comments (19)

    DrA_263Oct 14, 2024· 1 reaction
    CivitAI

    So I've just posted a 'bug report' of sorts to the gallery (https://civitai.com/posts/7890345). After noticing some weird color artifacting, I ran a batch of 20 gens all with the same prompt and parameters, just different seeds.

    Out of those at least 6 show clear artifacting (included separately in the post so you can see the parameters). It looks like there may be some kind of censorship or other data poisoning buried in the model somewhere?

    I had noticed this as far back as v60 (I had to inpaint artifacts on the face for: https://civitai.com/images/29289872), but had put it down to the fact that I had used a LoRA trained for base pony rather than this checkpoint, but the problem appears to occur even when using the checkpoint alone.

    DrA_263Oct 14, 2024

    After some further testing, it seems the same sort of issue occurs when using the TAME checkpoint (albeit less severely), which is unfortunate because I presume that's where YAPRM gets most of its skin texture realism from.

    Maybe it's because that model has some lightning stuff merged into it, but we're using it like a normal checkpoint? But from playing around with it, TAME does not seem to follow prompts very well in general.

    zyxt99565Oct 14, 2024

    @DrA_263 You are likely correct that the issue is related to TAME. There are multiple SDXL models merged into TAME, including both Lightning and Hyper models. I've done my best to iron out the issues resulting from that, but it's not perfect. I haven't used YAPRM yet (although I look forward to testing it out when I get a chance), but I can tell you that TAME is notoriously picky about schedulers.

    I imported one of your images that gave the artifacts into TAME and indeed there was some weirdness there too (not quite an artifact but weird looking clothing that didn't belong). This was instantly solved by switching from the Uniform to the SGM Uniform sampler (TAME works best with SGM Uniform and Simple unless you change your sigma min setting). Removing the NGMS (Negative Guidance Minimum Sigma) setting that you have on also solved it. And finally, removing the score tags also solved it, while improving the prompt following (however that also made the lighting less interesting, likely because there was nothing about it in the prompt).

    Again, I haven't used YAPRM yet, so can't say whether it works the same as TAME, but maybe this can give you a starting point.

    DrA_263Oct 14, 2024

    @zyxt99565 Hi! No idea how you saw this post, but thank you for looking into it 😄

    Tested again with: 3261737187
    I've just removed NGMS, swapped to SGM Uniform and removed the score tags, but unfortunately the same issue still occurs in YAPRM. Swapping some of those back in I sometimes get the artifacts to show up as clothing like I imagine you're seeing in TAME, but they never fully disappear.

    As for on TAME itself, I still get artifacts on that seed regardless of the other settings until I change to 'SGM Uniform', but with other seeds the artifact clothing returns regardless of scheduler or anything else.

    DrA_263Oct 14, 2024

    Example of a bugged one in TAME with all the suggested changes:

    amateur photography, flat chested, topless
    Negative prompt: worst quality, compression artifacts, young, child
    Steps: 20, Sampler: DPM++ 3M SDE, Schedule type: SGM Uniform, CFG scale: 7, Seed: 886948088, Size: 832x1216, Model hash: ae50f0a320, Model: tamePonyThe_v25, VAE hash: 74bd301605, VAE: s.safetensors, Denoising strength: 0.2, Clip skip: 2, Token merging ratio: 0.2, Token merging ratio hr: 0.2, Hires upscale: 1.5, Hires steps: 15, Hires upscaler: 4x_NMKD-Siax_200k, Version: v1.10.1-4-g48239090

    zyxt99565Oct 14, 2024

    @DrA_263 I saw it by chance while browsing the latest Pony checkpoints/updates. Quite an intriguing bug you've discovered though. .It seems to be sampler specific, it occurs with DPM++ 3M SDE/ DPM++ 2M SDE and DPM++ 2M SDE Heun, but so far none of the others I tried. Usually Euler a is the most stable/obedient but for the latest version I've been recommending DPM++ 3M SDE because I found the results to be a bit nicer. But given this little bug, maybe I will have to go back to recommending Euler a! :-)

    DrA_263Oct 14, 2024

    @zyxt99565 Yeah I generally stick to Euler a or DPM++ 2S a, but for realistic models I definitely feel like the SDE ones give better skin texture, which is what I'm after really.

    zyxt99565Oct 14, 2024

    @DrA_263 Well I didn't notice the bug with DPM++ SDE, at least in TAME.. so maybe that one would work?

    zyxt99565Oct 14, 2024

    Oh n/m it does occur at lower step counts, only not if you keep the steps at 20. 😄

    DrA_263Oct 14, 2024

    @zyxt99565 I think the steps might be the thing.

    I noticed that 'DPM++ SDE' takes me about twice as long at 20 steps as '2M SDE' and '3M SDE', so I figured maybe it's the same sort of deal as 'DPM++ 2M' where you need double the amount of steps to get the same quality of results as other samplers?
    As such, I tried '3M SDE' with 40 steps and all the results have been artifact-free in both YAPRM and TAME, even with my other settings back in place except for the scheduler (which still bugs out as 'uniform').

    DrA_263Oct 14, 2024

    Never mind, just got artifacting again with 40 steps DPM++ 3M SDE / SGM Uniform 🥱
    Guess I just had a good roll of RNG for the 20 samples I'd done.

    But yeah, DPM++ SDE seems fine, though subjectively not as nice for the details.

    zyxt99565Oct 14, 2024

    @DrA_263 Yes, DPM++ SDE is very slow because it does 2 passes on every step. But it works out about the same because it also gives good results with fewer steps. With TAME you can usually get decent results at 10-12 steps or even less, whereas most other samplers need a lot more.

    DrA_263Oct 14, 2024

    @zyxt99565 Okay yeah, that makes sense.

    Have to wonder how well TAME would do without the lightning/hyper stuff in it though, because this has turned into a lot of caveats to get good output 😅

    minghia
    Author
    Oct 14, 2024

    @DrA_263 @zyxt99565 I usually go for 30+ steps (60 in almost any scenarios) with DPM++ 2M or DPM++ 2M SDE samplers, so I didn't notice those artifacts. The only weird things I noticed where at high CFG scale (>12) and low steps (<30). Avoiding those ranges should solve the issues. I confirm that I cannot do anything about it, because YAPRM inherits those problems from the checkpoints it's built upon. There's about 60% TAME, 30% Pony Realism and 10% CyberPony in v71. Before they were more balanced, so maybe the issues were less apparent. OFC I won't share the mix of LORAs that make YAPRM what it actually is, but I don't think there an issue with those too. Sorry but English is not my native language!

    DrA_263Oct 14, 2024· 1 reaction

    @minghia No worries, I think we figured it out now 😄

    Though why not share the mixture percentages? Is it a secret family recipe? 🤫

    minghia
    Author
    Oct 14, 2024· 2 reactions

    @DrA_263 I shared the checkpoints mix levels, let me keep my LORAs secret ;)

    zyxt99565Oct 14, 2024

    @DrA_263 Some caveats yes, but I didn't achieve that level of realism only through custom training. The Pony models in TAME, with the exception of Goddess of Realism, are mostly interchangeable without losing too much.. but the SDXL models, where most of the Lightning and Hyper stuff comes from, are quite important. It wouldn't be TAME without them. Also, it makes the model quite fast, which is important for people like me who have old video cards. ;-)

    minghia
    Author
    Oct 14, 2024· 1 reaction

    @DrA_263 just published v72. I reweighted the mix in favor of CyberPony, most of those issues should be gone!

    betterlife6354701Oct 14, 2024· 2 reactions
    CivitAI

    Bravo!

    Checkpoint
    Pony

    Details

    Downloads
    376
    Platform
    CivitAI
    Platform Status
    Available
    Created
    10/13/2024
    Updated
    5/17/2026
    Deleted
    -

    Available On (1 platform)

    Same model published on other platforms. May have additional downloads or version variants.