Slime world morph. Intended to get a specific texture and appearance out of slime and latex objects. It should be a translucent and almost luminescent material, but this is helped by using those tags in your prompt.
Most recent version has been trained on a few interior spaces, some animals, fruit still life, slime clothing, and a few other odds and ends.
I recommend beginning at around a .5 weight and using negatives to help remove extraneous bubble and slime (creature) effects, then adjusting weight and tags to help narrow in your generations. A strongly weighted (solo) tag can be very useful for this.
Please feel free to comment or message me with recommendations or complaints. I've only been dicking around with AI for a few months, and am almost entirely self-taught on its use (primarily via the on-site generation to boot). All of my models are things that I enjoy (often kink to the detriment of the world morph competition), and would always welcome constructive feedback to try to get them to a better and more usable place.
Description
Retrain of v5 dataset with lower epochs in an attempt to make the model more flexible.
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Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.





