CivArchive
    Unreal Tournament 2004 - Facing Worlds - Sun Blade - Version 0.5
    Preview 21921032Preview 21921024Preview 21921023Preview 21921026Preview 21921025Preview 21921027Preview 21921030Preview 21921028Preview 21921031Preview 21921033Preview 21921035Preview 21921034Preview 21998406Preview 21998405Preview 21998404Preview 21998403Preview 21998615Preview 21998611Preview 21998613Preview 21998610

    This is my first Trained LoRA and also a Background...
    Because I'am new to this training stuff I'am not sure which Epoch is the best. this is what CivitaAI's On-Site trainer recommended.


    Thanks to Valstrix for helping me out and giving tips. And his Training Guide:
    https://civarchive.com/articles/3522/valstrixs-crash-course-guide-to-lora-and-lycoris-training

    Anyways a lil story why i made this... Im obsessed with Unreal Tournament games, always loved the Egyptian Style of the Sun Blade faction.

    I generated a lot of images with the On-Site CivitAI Generator with the Ankha character from Animal Crossings. I got a weakness for Egyptian stuff... but found the backgrounds pretty boring and wanted something unique and special... So what I did here is bringing the Capture The Flag map Facing Worlds 3 from Unreal Tournament 2004 into a LoRA so I could use that futuristic ancient egyptian style to my generated images.

    I'am also planning to release the Sun Blade character DIVA. And also indoors backgrounds are coming.


    I think I got the best results between 0.7 and 1.0. The images are generated with a 0.7 weight. facing3worlds is the tag that is used in all images, so this should be a trigger word.
    If you are facing problems with random colored pictures or paintings on the walls please add the tags: paintings, pictures, picture frames to negative prompt. for some reason some of the hieroglyphs AI thinks they are paintings or picture frames.

    After some feedback from NanashiAnon you should add the tag tanned in negative because the characters tend to become tanned.

    It's trained on 72 ingame screenshots and these settings on the On-Site LoRA Trainer:

    {
      "unetLR": 0.0003,
      "clipSkip": 2,
      "loraType": "lora",
      "keepTokens": 0,
      "networkDim": 16,
      "numRepeats": 6,
      "resolution": 1024,
      "lrScheduler": "cosine",
      "minSnrGamma": 0,
      "noiseOffset": 0.03,
      "targetSteps": 2556,
      "enableBucket": true,
      "networkAlpha": 16,
      "optimizerType": "Adafactor",
      "textEncoderLR": 0.0001,
      "maxTrainEpochs": 12,
      "shuffleCaption": false,
      "trainBatchSize": 2,
      "flipAugmentation": false,
      "lrSchedulerNumCycles": 3
    }

    Tags used in the dataset:

    distant structures
    entrance
    fog
    hieroglyphs
    moon
    obelisk
    pillar
    planet
    plants
    pond
    pyramid
    rock
    sand
    sky
    skyline
    stars
    stone wall
    tiles
    tomb
    tower
    trees

    The tag skyline generate most likely the a edge of the "world" with trees plants and the distant structures with some nice sky.

    Description

    First LoRA Background. Play around... give some tips for improving my dataset!

    Should work with all Pony's

    LORA
    Pony

    Details

    Downloads
    147
    Platform
    CivitAI
    Platform Status
    Available
    Created
    7/28/2024
    Updated
    9/27/2025
    Deleted
    -
    Trigger Words:
    facing3worlds

    Files

    Unreal_Tournament_2004_-_Facing_Worlds_-_Sun_Blade.safetensors