This incorporates:
boneyardai
demonmawAI
gothichorrorAIInfernalAI
ManyEyedHorrorAI
NightmarishAI
TentacleHorrorAI
TrypophobiaAI
ArachnophobiaAI
DragonScaleAI
Example pictures were generated using this prompt:
<lyco:HorrorBundleAI:0.9> { 2$$ boneyardai | demonmawAI | 1nf3rnalAI | ManyEyedHorrorAI | NightmarishAI | TentacleHorrorAI | TrypophobiaAI | ArachnophobiaAI } [concept]
^it needs the Dynamic prompt extension. I didn't check the pictures much, didn't cherry pick.
Notes:
1) Don't worry about the individual LoRAs, they will be available. Also each new theme will be first released as a LoRA.
2) Sorry for my occasional whining about low-energy/needing a break/tiredness ... that happens.
This helps little bit *wink
Description
FAQ
Comments (14)
v1.0 seems somewhat better than v2.0. I'll check why it happens.
v3.0 fixes it
v3.0 does quite rainbow colored dragonscales :(
@LDWorksDavid Ei. This is quite interesting observation: The training data contains scales of various colors. LoRA made a nice result: picked one color and used it (check preview pics here: https://civitai.com/models/55543/dragonscaleai). LyCORIS made a rainbow (chech preview pic of tank above). Any ideas how to avoid the rainbow? Also, the pictures generated using LyCORIS have unpleasant high contrast. It is locon. I'll try LoHA later.
@konyconi hi mate. Are you using color aug and flip aug while bf16 in Locon?
@LDWorksDavid yes. Is that the source fo the problem?
@konyconi Not really but helps to know since BF16+augs have different behaviour than FP16 so maybe you want to try FP16 on both and cache latents (same settings the rest), Other thing is to have more higher the DIM/ALPHA but in the end if only happened in this LYCORIS set and not on the others... maybe we should look at the inputs. I had a similar problem and changing to FP16 and tweaking the inputs solved the problem. Try this and tell me if it worked or not. As you know AI somtimes is giving too many headaches than normal (example, till yesterday I was unable to create normal spaceships of a dataset even filtering the "bad" ones, ended redoing the dataset and worked...)
@LDWorksDavid OK, thank you. I've changed input already (chromatic scales removed). Now I'm trying various parameters settings. The different behaviour FP16/BF16 is interesting. It wouldn't even cross my mind. I'll make the change in the next try.
@konyconi no worries, I'm not an expert at all, most of the time tweak a lot values for experimenting. 😆
@LDWorksDavid Just an update, going to FP16 solved the high contrast. Dragonscales were monocolor, but a bad color -- they were bright blue. It does not correspond with anything in the dataset. For the next try, I'll try to simply drop the color aug.
@konyconi Great to hear that mate. I was thinking on color augs and/or BF16 since when you do that the "prismatic" effect tends to overdrive (you can control as you know with DIM/Alpha but still...)... I'm not entirely sure if it's because the "rainbow" armonic colors of the inputs or what but I did the same and got solved.
So you solved the rainbow contrasted issue just with FP16 and maintaining color/flip augs?
Just add a Jaw/Mouth PunkAI and you have the ultimate Lovercraft shoggoth generator :)
It already has "demonmawAI" :D
@konyconi demonmowAI makes only one mouth, a shoggoth is a mass with many eyes, mouth, tentacles and absolutely no brain :)
Details
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Same model published on other platforms. May have additional downloads or version variants.






