"..." - Doomguy (19931994/2004/2016/2020)
Avoid becoming a DOOMed space marine by using this model to recreate the look and feel of the original DOOM game from 1993! Trained off ~60 screenshots of Doom/Doom 2/myhouse.wad (to give it some object/character variety), this model will give a more demonic artsy style at lower strengths and full pixel glory at higher strengths. Check out the Strength Test Gallery for examples.
Trigger keyword is 'd00mstyle'
Supporting keywords: 'hell', 'demon', 'space marine'
Recommended strengths:
1.3 - 1.5 for onsite generation
Notes:
Similar to other FLUX style models, this one does not work great with pre-trained 2d characters (e.g., SpongeBob Squarepants)
Description
FAQ
Comments (7)
love it!
Using myhouse.wad for the dataset was a smart move for variety! Looking forward to trying it; thanks in advance!
Thanks! That wad had some good architecture and unique objects (and a great dog model). Looking forward to seeing what you come up with!
@kftiger Should definitely make it a whole lot more versatile.
Alright, fueling the inspirational juices up with some coffee first, though 😅
can this do sprite sheets, because this would be absolutely perfect for custom doom sprites for doom mods.
That wasn't really a consideration with the model asides from replicating the sprite-style, but with FLUX I would guess you might be able to combine this with another LORA for sprite sheets along with the right prompting!
@kftiger if i get more buzz ill try it. don't know if there are any sprite sheets for flux yet, but i'm sure there are. Flux is so much better at pixel art. the problem with xl and pony is that to get this level of detail you'd have to manually trace it, and touch up the image yourself. plus this also captures the whole claymation pixel art of doom perfectly.
Details
Files
Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.











