From TimeSplitters: Future Perfect, one of Sgt. Cortez's many partners through time, it's '90s gal Jo-Beth Casey. Man, this one was a pain in the butt; I might not even be done with it; her backpack has a tendency to hallucinate into existence, so I might want to go back in and do (more) editing to scrub out more instances of it. Earlier iterations had her shirt sleeves manifesting regardless of how I yelled at the computer, so it's been a struggle. Whatever.
helper tags: brown hair, twintails, green eyes
accessories: lipstick, hairband, (black) arm warmers, belt, fishnet thighhighs
she has casts on her right forearm and lower left leg in the game, but SD seemingly doesn't know what a cast is, so they might pop up as weird socks
outfit: (raglan sleeves, shirt writing) crop top, (plaid) skirt, boots
per usual with pre-flux image generation, the "SLUT" text on her shirt will probably turn out garbled, though i've had a pretty surprising hit rate
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Comments (3)
From the looks of it you used a bunch of game screenshots. That's fine, but I recommend tagging such "3d, game screenshot" in training so using them as negatives can minimize the style influence.
As for the backpack, I think "animal bag" might be usable in training to get it more consistent (and might help getting rid of it when used with negatives)
Noted. I tend to use a lot of game screenshots by necessity, since there's often not a lot of official media of characters I decide to do LoRAs of, but for whatever reason it never occurred to me to actually tag as such. Ah well, live and learn.
@horse_stew In general, tagging for negative use helps a lot when you have limited/undesirable artstyle. I've done it with manga and 3D models to good effect.




