CivArchive
    Skullgirls Art Style Lora - V1
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    Preview 78982
    Preview 78986

    *** Any feedback on how I can improve the LORA would be greatly appreciated***

    Skullgirls is one of my all time favorite games. I've put a stupid amount of hours into it and I love the game's aesthetic. Been wanting to make as close to a 1:1 style Lora for the game for awhile now and while I wouldn't say it's exactly perfect (colors are bit of a challenge to match exactly) I think I've gotten pretty close.

    v1: Smaller file size, more flexible, but not 100% as accurate as v2 (still overall pretty accurate to the game's style).

    v2: Larger file size, way less flexible than v1, but more accurate to the game's style.

    I suggest using a .70 weight.

    If you're struggling to get a specific hair color to gen or clothes use emphasized weights as needed. See image prompts for examples.

    activation prompt: sgtyle

    suggested negative prompts if you don't want everyone having FIlia's hair or Parasol's dress: extra mouth, prehensile hair, detached hair, short dress.

    If random buildings are being generated in your background neg prompt: city, buildings

    Big thanks to Luna-Chan for all their help figuring out training parameters.

    Description

    version 1

    FAQ

    LORA
    SD 1.5

    Details

    Downloads
    323
    Platform
    CivitAI
    Platform Status
    Available
    Created
    2/6/2023
    Updated
    4/24/2026
    Deleted
    -
    Trigger Words:
    sgstyle

    Files

    sgstylev1.safetensors

    Mirrors

    CivitAI (1 mirrors)