CivArchive
    Donkey Kong Country (SNES) Style [FLUX] - V1
    Preview 29261062Preview 29261063Preview 29261078Preview 29261060Preview 29261071Preview 29261069Preview 29261059Preview 29261120Preview 29271638Preview 29281175

    🍌Ohhhhhh, bananaaaaa... 🍌

    It might not have used the Super FX chip Star Fox did, but Donkey Kong Country presented some of the first pre-rendered 3D graphics in a mainstream console video game. While you can generate a realistic FLUX representation of the visual style in seconds, a single 3D model rendering would take hours in a sweltering hot office for the dev team in 1993.

    (actual size)

    Trained off ~30 screenshots from DKC 1/2/3 (majority from 3 for greater object/environment variety), this model will provide the same detailed pixel models with stylized pre-rendered looking backgrounds.


    Trigger keyword is 'dkcstyle'

    Suggested additional keywords: 'pixel art style' (especially on lower strengths for style reinforcement)

    Recommended strengths: 0.7 - 0.9

    🍌🍌🍌🍌🍌🍌🍌🍌🍌🍌🍌🍌🍌🍌🍌🍌

    Description

    LORA
    Flux.1 D

    Details

    Downloads
    301
    Platform
    CivitAI
    Platform Status
    Available
    Created
    9/13/2024
    Updated
    9/27/2025
    Deleted
    -
    Trigger Words:
    dkcstyle
    pixel art style

    Files

    Donkey_Kong_Country_Style_F1D-000017.safetensors

    836151_training_data.zip

    Mirrors

    CivitAI (1 mirrors)