【中文】
最近非常惊艳于@CyberAIchemist大佬的【细节调整LoRA】,但感觉用在写实模型会让头发有很大的蓬松感(也可能是我太喜欢把权重拉高了haha)
所以我自己也炼了一个,不过我是通过“锐化+阴影”的方法增加细节,用在二次元模型上很容易出现过锐化现象。
推荐权重:1.0~3.0。负数可以减少细节是没错,但写实模型就没那必要了吧(
因为用了锐化方法,所以高权重下一定要拉低CFG scale,亲测3~5最佳(或者用我的锐度调整LoRA降锐化也行)
【English】
Recently, I have been very impressed by @ CyberAIchemist's 【Detail Tweaker LoRA】, but I feel that using it in realistic models will make hair a lot of fluffiness (or maybe I like to increase the weight too much)
So I also trained one myself, but I add detail through the method of "sharpening+shadow", it is easy to sharpen too much when using it on the anime model.
Recommended weight: 1.0~3.0. Negative weights can definitely reduce detail, but for realistic models, It seems unnecessary (I guess)
Since the sharpening method is used, it is recommended to lower the CFG scale. Just 3~5 may be better from my tests (or using my [Sharpness Tweaker LoRA] to reduce sharpness)