Trained on all the artwork from the game (currently, and aside from the game over screens), being the cutscenes, gallery art, ingame animations (cropped to 1 frame of each animation), and art on the menu.
In an attempt to differentiate the quality tiers of the official art, they're separated by the following tags respectively:
cutscene
HD artwork
ingame
key art
The model's trigger tag is beatbangerstyle. I don't know how much it actually works as a style, but it can sure as hell make all of the main girls. Seriously, why the hell would anybody make singular models for them when there could be an all-in-one?! They're separated as follows, with suggested tags to properly make each character:
Dawna (beat banger), sheep, gilf, purple eyes, black lipstick,
Zoe (beat banger), avian, massive breasts, purple fur, blue eyes
Gale (beat banger), tanuki, blue eyes
Claire (beat banger), rabbit, smaller female, red eyes
Cathy (beat banger), feline, blue eyes,
Jasmine (beat banger), bear, furry, green eyes, black fur, multicolored hair, goth Very little data, results may vary
Main Character (beat banger), grey fur, black nose, no eyes, no mouth, Note: because of his weirdo anon face he'll randomly be given eyes or his nose treated as a mouth, and due to his prominence he'll likely be the only male partner in sexual positions aka grey fur, you could probably use negative tags to fix that. Also why would you wanna make solo art of him LMAO
Makayla (beat banger), mouse, yellow fur, pink eyes, glasses Not in the game but is apparently a canon character. Not much of her exists (aka it's only 1 sexual pose which is a footjob and a simple front facing reference art) so results may vary or be repetitive.
I usually just use a weight of 1.0 on everything I gen so I'm sure you could adjust it to make anything as in/off-style as you want. I also use the Styles within Fooocus (aka automatic additional positive and negative tags) so I have no idea if that's even something on this site, because I don't gen on here.









