Embrace the Entropy
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The Entropy Lora combines organic and inorganic natural surfaces to create a realistic render with an interesting structure. The dataset is based on photography sets from my field trips. The Lora is intended to use as a texture creation helper, for tileable textures, but it also works well in scenes to texture objects. It adds randomness, details, and structure to various photos. Works well in 512, 768, and 1024+ resolutions (use a higher resolution for better details when creating tileable textures). Try to use weights -0.25-0.5 for scenes, and 0.5+ for texture creation. To generate only structured textures, you can use higher weights. CLIP SKIP 1-2.
The Entropy Lora is part of an ongoing project to create universal texturing tools for natural surfaces for art, design, and architecture.

For tutorials and guides on generative AI applications in art, graphic design, 3D, and AR/VR, check my website sandner.art in the section https://sandner.art/articles/ai/
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Have fun rendering!
Description
1.0 Alpha version, 64 dimension
FAQ
Comments (2)
Seems interesting, grabbing, thanks. I assume you meant 'tree lichen', is the model actually trained on 'liches'?
I guess I made a mistake then (I will add it in the next version). The point of the Lora is to create hybrid textures for various use, combining wood and stone f.i. There are also tree barks with lichen in the dataset. If you want to see lichen now, ask for liches :]. I wonder what wording to use though, lichen or lichens...
Details
Files
Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.













