Isometric Vision LoRA: A specialized model designed to generate high-detail isometric perspectives of cityscapes, interiors, and various environments. It captures precise angles, depth, and spatial relationships, perfect for architectural visuals, game design, and top-down scenes.
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Comments (4)
isometric loras are my favorites :D
I just don't know how to use these in my game yet... Not sure how to even put a sword on the ground or anything. Like, how do I make it generate the same sword again? :P
I'm trying to "generate the stuff ingame". Instead of generating a bunch of assets cached. But im still uncertain how to do this.. :D
for pure element generation it is better to work separately background and objects. to have the same look use ip-adaper to replicate things, for example the sword. anyway, let me know how it goes, I'm interested in the topic
@Ciro_Negrogni yeah im just doing some shitty game in unity. Nothing big. Just some clicker with a map and hopefully It will be some kind of RPG. But putting AI into the game.. im just not sure how to do it. Seems like cheating if the assets are pre-rendered. Then i might as well just buy stuff from the unity asset store.
I've only tried ipadapter for consistency of character. and that works GREAT!! used instantid and just faceestimation. I never render full body view, that is too risky. But chest-and-up seems to be stable enough.
Putting the buildings on the map is still strange. Because I want to change buildings and upgrade and so on. I'm trying to avoid to put "game logic" into the C# code and i'm trying to make the AI do as much as possible. So, now currently im trying to make a building upgrade consistently, but the building is "regenerating" into something too strange.. I just want a "better building" after upgrade.
Also, I'm trying to avoid too many LORA's it slows the game too much if LORA's are used too stupidly. It seems like the 4090 needs to reload the entire fluxD model as soon as a new LORA is used. Its quite annoying,but i might have configured things a little wrong, not sure. All in all, its just shitty Unity stuff with C# calling an Ollama API with forge running in the background. Nothing fancy.
@cathyleverman sure, it would be cool to create a unique loRa for all your assets, with a finetuned training so you can call them with trigger words. if it can be useful to you, look for me on other social networks so we can talk about it better
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Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.


















