This was trained on Alpha/Beta Vanilla World of Warcraft screenshots, specifically from Cities. The hope was a cities-detailed model, but as training went on, it became clear that this was going to be a general use model for detailed characters as well as detailed architecture.
I have yet to actually test it with prompts I'd like to use it for, but the automatically generated prompts did a very good job at exposing the real strengths this model has to offer. It was renamed 'details:PARP:FLUX', since it helps fill in a gap that was missing - all the details of the old video game!
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Why PARP
PARP is the Pre-Alpha Restoration Project, for the game World of Warcraft. All my models that use the 'PARP' name are part of the project, which gives me inspiration for how to rebuild zones and perhaps also generate new geometry for 3d models (along with their textures). I'm slowly peeling back the layers of the game's art style, in various models, so I can bridge them all together to form new art that fits the style of the early version of the game.
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Same model published on other platforms. May have additional downloads or version variants.

