League of Legends Official Art style LoRA
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Been on my list for a long time, but I didn't want to make it since all SD1.5 models are super bad with full body images, which is what this artist likes to do the most. It would have required me to explain face inpainting etc. Luckily, now there is ADetailer, which made face inpaint super easy to reproduce from PNG info. I added a screen with the settings I used for the examples here, but you can also copy the generation data.
Images have been generated using this LoRA at 1 weight and AnyLoRA ckpt. Trigger is league of legends. The lora has been used in the general prompt but also in the ADetailer prompt (sometimes, because it's a bit glitchy at the moment).
How to use LoRA's in auto1111:
Update webui (use
git pulllike here or redownload it)Copy the file to
stable-diffusion-webui/models/loraSelect your LoRA like in this video
Make sure to change the weight (by default it's
:1which is usually too high)
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FAQ
Comments (4)
You're amazing thank you for this <3
Been a long-time League player, up until late last year in fact. Didn't know it had "A" style. Especially considering the dozens of artists it had over the years for its splash art. And I'm not even counting the THOUSANDS of individual art styles it has for ALL the different skin lines/universes. But hey, if you had to choose one to train on, I'm glad you at least chose the prettiest/cutest one/s. Great job, and thanks. (And yes, the champ you clearly chose for the majority of your samples WAS one of my mains, LoL.) ❤
yeah they're different astists, but they're like commissioned to use a certain style with composition and level of detail. Generated pics do feel "league of legends"-y
@Lykon LoL-y? Hmm, I guess so. I've been trying it out a bit just now (still a bit sick), and yeah, I guess it's true. Painterly and flat, but still not cel-shaded. And yeah, very pretty. I like it.
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Same model published on other platforms. May have additional downloads or version variants.








