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    CHARACTER: BHAALSPAWN SLAYER FORM (BG3) - Slayer
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    The Bhaalspawn slayer form from Baldur's Gate 3. I used a lot of 4K blender model image caps that I rendered directly; as well as some fanart and other material to fill the gaps and create pose versatility. Just in time for Halloween!

    Prompts: slayerform, 4arms, creature, monster

    Additional Notes: A very complex creature with minimal resources to work from. So it will be far from perfect, but feel free to experiment and see what happens.

    It's mostly 3D trained unlike most other things I've done, very little 2D material in here.


    Please review, comment, and share your images; or even consider tipping if you like this model as it greatly supports me in making and sharing more.

    I will also take requests if they interest me as well.

    Thank you.

    Description

    FAQ

    Comments (4)

    pihlawrkr738
    Author
    Oct 31, 2024· 1 reaction
    CivitAI

    -Ai struggles with limb counting, but should usually give 4 arms when asked.

    -Mostly 3D assets, you'll need to lower weight and/or use style loras or mixes like autismmix to make 2D generations.

    -Face is complex, but not enough material to work with so it will be distorted.

    -Happy Halloween everyone!

    zy02Oct 31, 2024· 1 reaction
    CivitAI

    Great model. Compared with other monsters with four arms, similarly, lora about four arms can help to generate.

    zy02Oct 31, 2024

    Do you have targeted training for its facial features? It seems that its four-petalled mouth is difficult to generate.

    pihlawrkr738
    Author
    Oct 31, 2024· 1 reaction

    @zy02 It can be done but it's difficult. It could be done well if I was doing say, a Sanghelli; because there is a TON of detailed work out there of their face to train it on; and even then it won't be perfect but it would be solid.

    The reason the face is so difficult on this is because there is simply not enough material that is clear and consistent enough of the head to work with. Most images are blurry, affected by the game rendering, very stylized works, etc...

    There is some in 3D which is how I got it as close as I did. Honestly the only way to make it work would be if I hand drew faces/heads or traced over and rendered them myself- a LOT of times from various angles.

    What I did in this instance is I loaded a model in blender and added manual lighting and such and used those rendered image stills.

    LORA
    Pony

    Details

    Downloads
    123
    Platform
    CivitAI
    Platform Status
    Available
    Created
    10/31/2024
    Updated
    6/29/2026
    Deleted
    -

    Files

    CHARACTER_BHAALSPAWN_SLAYER_FORM_BG3.safetensors

    Available On (1 platform)

    Same model published on other platforms. May have additional downloads or version variants.