*Showcase images include embedded workflow and are post-processed with sharpening and noise grain.
In other words, your results may vary depending on your workflow.
Recommended settings are below.
Version features
Rather than improvements, each version has their own strengths.
v1.1 - Most realistic
v1.2 - Semi realistic - sometimes include outline
v1.33 - Slightly less realistic than 1.1 in exchange for better lighting/composition/prompt adherence.
Version notes
v1.33
Focus on keeping realism while improving composition, background and lighting compared to v1.1.
Less creative/aesthetic than 1.2 in terms of background.
v1.2
More focus towards semi realism *includes outline at certain times
Better lighting, composition, background, aesthetic
Structure feels more stable compared to v1.1
Model focus
3DCG features with more detailed skin texture. (Heavily dependent on heun sampler, not recommended if using web generator or if you don't know what you're doing)
Face proportions closer to real life. Less anime like.
Strength/Quirks
Facial features can respond to prompts
Weakness
Will do beauty mark/mole under eye
Skin pores can look too smooth/uniform/unnatural texture depending on sampler/scheduler.
Backgrounds (res_multistep + normal with high steps 50-100 - has chance to resolve scale issues but might introduce artifacts)(better in version 1.2 and above)
Recommended settings
(can see workflow via uploaded images)
initial sampler
res_multistep + normal/simple
steps 30-100, cfg 3.5
fast, reliable but slightly boring/simplistic results
dpm_adaptive + exponential
steps doesn't matter since adaptive, cfg 4.5
slower but very reliable without much errors
upscale/hiresfix
realesrgan_x2 (only because it's fast - don't think it makes a big difference which ever used)
heun + normal/ddim_uniform(second choice)
steps 15-20, cfg 3, denoise 0.35-0.55
using heun+normal as the upscale/hiresfix is what brings out the noise/texture
facedetailer
heun + normal
steps 10, cfg 2.5, denoise 0.25-0.4
Remarks
res_multistep is fast and converges at high steps, fixes the structural problems 90% of the time.
usual euler/2m/3m + sgm uniform/normal/karass should work though
i prefer heun as it produces natural noise/texture at lower step values and loses it at higher (recommended schedulers: normal/ddim_uniform/ays+)
for prompt adherence: higher resolution can have lower cfg, lower resolution need higher cfg
personal frequently used resolution before upscale: 896x1120 or 1152×1440 (more pixels = more space for details like hands)
post-processing nodes with sharpening, bloom, grain, tone curves for more texture in final image. (see workflow in images)
Description
v1.33
Focus on keeping realism while improving composition, background and lighting compared to v1.1.
Less creative/aesthetic than 1.2 in terms of background.
FAQ
Details
Files
Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.






