CivArchive
    Darkest Dungeon SDXL - 010
    NSFW
    Preview 1
    Preview 2
    Preview 3
    Preview 4
    Preview 5
    Preview 6
    Preview 7
    Preview 8
    Preview 9
    Preview 10

    This model aims to imitate the style of Darkest Dungeon.

    Unlike this model, it's not specifically aimed at mod development - instead, this is aimed at making standalone beautiful images in the style of the game.

    Do NOT ask what happened to version 001 and versions 004 through 009.

    I plan to add enemies and Darkest Dungeon 2 to the dataset in future versions, and maybe make a different LoRA for each individual hero.
    Actually, enemies are probably going to need a LoRA of their own, and even then I'm not sure if it'll get a good result. So enemies are planned for the far future.

    Finally, here's a tag directory:

    • DarkestDungeon - activation keyword

    • DDCinematic - activation keyword for special part of dataset - only in version 010

    • DDHeroAfflicted - afflicted heroes - not in version 003

    • DDHero<HERO_NAME_HERE> - each individual hero - not in version 003 - only one image for each, so results are not guaranteed

    • DDAreaNone - the backgrounds of the Afflicted and cut Virtued images - these are the title screen and Hamlet respectively - again, small dataset means poor results

    • DDAreaWeald - the Weald - characterised by dead trees, mushrooms and broken stone walls

    • DDAreaCove - the Cove - characterised by coral columns on either side of the image, shipwrecks and weird "water" - I usually put this one in the negative prompt

    • DDAreaWarrens - characterised by an orange sky, sewer grates and skulls

    • DDAreaRuins - characterised by stone arches, scrolls and wood barrels

    Description

    Do NOT ask what happened to versions 004 through 009

    This version aims to solve a number of problems with previous versions:

    • Too little variety in generation because of a small, uniform dataset

    • Outputs occasionally look "low-resolution" because of the game's sprites being made at slightly less than 1024x1024

    • Too little interoperability with other LoRAs / base models

    This is done by adding a new dataset trained on frames selected from the game's two opening cinematics, and improving the quality of the existing dataset.

    Known limitations with this version:

    • No longer very good at generating the game's iconic "Afflicted" scenes

    • Will often generate jagged edges, and is very biased towards creating deciduous trees

    Short keyword dictionary:

    • DDCinematic - accesses the new dataset trained on the game's opening movies

      • DDAncestor - tries to create a likeness of the Ancestor - not tested very much

    • DDAreaCove - tries to create the Cove, seems inconsistent

    • DDAreaRuins - same but with the Ruins

    • DDAreaWarrens - same but with the Warrens

    • DDAreaWeald - same but with the Weald

    • DDAreaNone - tries to create a likeness of the Hamlet or the Darkest Dungeon as depicted from the game's title screen

    • DDHero<HERO_NAME_HERE> (e.g. DDHeroGraveRobber) - tries to generate the likeness of a specific hero - seems relatively inconsistent?

    The preview images are a little single-minded, so I'm eager to see what people can do with creative prompting, different base models and LoRA-mixing!

    To-do list for the dataset in future versions:

    • The Flagellant, Shieldbreaker and Musketeer once I get their relevant DLCs

    • General graphics of the Crimson Court, Colour of Madness and Butcher's Circus DLCs

    • Darkest Dungeon 2

      • The Runaway

      • The Duelist

    LORA
    SDXL 1.0

    Details

    Downloads
    18
    Platform
    SeaArt
    Platform Status
    Available
    Created
    4/1/2024
    Updated
    4/24/2024
    Deleted
    -
    Trigger Words:
    DarkestDungeon

    Files

    Available On (1 platform)

    Same model published on other platforms. May have additional downloads or version variants.