This model aims to imitate the style of Darkest Dungeon.
Unlike this model, it's not specifically aimed at mod development - instead, this is aimed at making standalone beautiful images in the style of the game.
Do NOT ask what happened to version 001 and versions 004 through 009.
I plan to add enemies and Darkest Dungeon 2 to the dataset in future versions, and maybe make a different LoRA for each individual hero.
Actually, enemies are probably going to need a LoRA of their own, and even then I'm not sure if it'll get a good result. So enemies are planned for the far future.
Finally, here's a tag directory:
DarkestDungeon - activation keyword
DDCinematic - activation keyword for special part of dataset - only in version 010
DDHeroAfflicted - afflicted heroes - not in version 003
DDHero<HERO_NAME_HERE> - each individual hero - not in version 003 - only one image for each, so results are not guaranteed
DDAreaNone - the backgrounds of the Afflicted and cut Virtued images - these are the title screen and Hamlet respectively - again, small dataset means poor results
DDAreaWeald - the Weald - characterised by dead trees, mushrooms and broken stone walls
DDAreaCove - the Cove - characterised by coral columns on either side of the image, shipwrecks and weird "water" - I usually put this one in the negative prompt
DDAreaWarrens - characterised by an orange sky, sewer grates and skulls
DDAreaRuins - characterised by stone arches, scrolls and wood barrels
Description
Do NOT ask what happened to versions 004 through 009
This version aims to solve a number of problems with previous versions:
Too little variety in generation because of a small, uniform dataset
Outputs occasionally look "low-resolution" because of the game's sprites being made at slightly less than 1024x1024
Too little interoperability with other LoRAs / base models
This is done by adding a new dataset trained on frames selected from the game's two opening cinematics, and improving the quality of the existing dataset.
Known limitations with this version:
No longer very good at generating the game's iconic "Afflicted" scenes
Will often generate jagged edges, and is very biased towards creating deciduous trees
Short keyword dictionary:
DDCinematic - accesses the new dataset trained on the game's opening movies
DDAncestor - tries to create a likeness of the Ancestor - not tested very much
DDAreaCove - tries to create the Cove, seems inconsistent
DDAreaRuins - same but with the Ruins
DDAreaWarrens - same but with the Warrens
DDAreaWeald - same but with the Weald
DDAreaNone - tries to create a likeness of the Hamlet or the Darkest Dungeon as depicted from the game's title screen
DDHero<HERO_NAME_HERE> (e.g. DDHeroGraveRobber) - tries to generate the likeness of a specific hero - seems relatively inconsistent?
The preview images are a little single-minded, so I'm eager to see what people can do with creative prompting, different base models and LoRA-mixing!
To-do list for the dataset in future versions:
The Flagellant, Shieldbreaker and Musketeer once I get their relevant DLCs
General graphics of the Crimson Court, Colour of Madness and Butcher's Circus DLCs
Darkest Dungeon 2
The Runaway
The Duelist
Details
Files
Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.









