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    Slime world morph. Intended to get a specific texture and appearance out of slime and latex objects. It should be a translucent and almost luminescent material, but this is helped by using those tags in your prompt.

    Most recent version has been trained on a few interior spaces, some animals, fruit still life, slime clothing, and a few other odds and ends.

    I recommend beginning at around a .5 weight and using negatives to help remove extraneous bubble and slime (creature) effects, then adjusting weight and tags to help narrow in your generations. A strongly weighted (solo) tag can be very useful for this.

    Please feel free to comment or message me with recommendations or complaints. I've only been dicking around with AI for a few months, and am almost entirely self-taught on its use (primarily via the on-site generation to boot). All of my models are things that I enjoy (often ???? to the detriment of the world morph competition), and would always welcome constructive feedback to try to get them to a better and more usable place.

    Description

    Rebuilt from the ground up eith a new, cleaner dataset. Should be much closer to my intended texture on all fronts, and a bit more robust overall without the unnessecary ???? and slime girl focused bits.

    FAQ

    LORA
    SDXL 1.0

    Details

    Downloads
    18,751
    Platform
    SeaArt
    Platform Status
    Available
    Created
    7/15/2024
    Updated
    8/6/2025
    Deleted
    -
    Trigger Words:
    sl1m3d, slime-morph, translucent slime,

    Files

    Available On (1 platform)

    Same model published on other platforms. May have additional downloads or version variants.