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Eye Detailer 眼部细节
Better eyes. No trigger, no style, no character lock.
A trigger-less detail LoRA that rebuilds how Anima draws eyes. Irises get internal construction — fibres, rings, layered depth into the pupil — instead of a flat two-tone disc; catchlights become shaped, multi-source reflections instead of one white dot; lashes render as separated weighted strands with the lid shadow actually falling across the iris. It carries no character, and no art style: drop it on any prompt, any checkpoint character, and only the eyes change. It also does not tint. Every eye colour you prompt stays the colour you prompted — the gallery runs crimson, blue, violet, amber, emerald, heterochromia and aqua through the same LoRA at the same weight, and each one keeps its own hue and simply gains structure.
🧩 Version
🔵 Anima — for Anima / Qwen-Image DiT checkpoints. No trigger word. Weight 0.5–1.0.
📋 How to use
Load it, set the weight, prompt normally. There is nothing to type.
0.5–0.7 — subtle pass; keeps the checkpoint's own eye character, adds construction.
0.8–1.0 — full effect; the look in the gallery shots.
🎯 Framing is the whole game
Portrait, and upper-body shots get the full effect natively — the eyes occupy enough pixels for the detail to be drawn. On full-body and wide shots the native effect is weak, and that is physics rather than a defect: at that distance an eye is a few dozen pixels and there is no room to put fibres in.
The fix is the one you already use — put it in your FaceDetailer / ADetailer pass. The detailer re-renders the face region at full resolution with the LoRA active, so distant eyes come back with the same construction as a close-up. The full-body shot in the gallery is exactly that: one detailer pass, weight 1.0.
Honest limitation: at full-body / wide framing without a detailer pass, expect little or no change. Tiny eyes need the detailer pass — everything from up does not.
💡 Tips
Stacks cleanly with character LoRAs — it has no identity of its own, so it will not fight a face. If a character's eye shape starts drifting, drop to 0.6.
Keep it out of the way of style LoRAs at 1.0 if the style is deliberately flat or cel-shaded — 0.5 gives detail without arguing with the finish.
Inside FaceDetailer, 1.0 is the useful setting; the pass is already localised, so there is nothing to hold back.
No quality tags, no eye tags and no
detailed eyesare required. They do not hurt, but the LoRA does the work without them.
🧪 Trained on
50 hand-picked images, judged one by one on iris construction, catchlight craft and lash/lid linework — not on how big the eyes were in frame. Small and elite on purpose: a tight, quality-first pool gives a clean detail direction with no signature motif bleeding into your renders.
More of my LoRAs: Techannel on Civitai (https://civitai.com/user/Techannel) — likes & Buzz keep the factory running ❤️
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Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.
