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    DORO EPIC COVERS - Sepultura 93 - Chaos AD - v1.0
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    DORO EPIC COVERS - Sepultura 93 - Chaos AD


    Versions

    • v1 | DEC_CHAOSAD_1 - Initial release. Full biomechanical world reskin distilled from a single highest resolution available master file - not a compressed web image.


    Compatibility

    • Illustrious XL 🟢 full

    • Pony XL 🟢 full


    Quick Start


    🏷️ Trigger: DEC_CHAOSAD_1


    ⚠️ High-offset LoRA - effective range starts at 1.5+, not the usual 0.5-1.0.

    This is intentional: UNet-only training preserves composition integrity, prevents bleed,

    and maximizes cross-model compatibility. Not broken. Just needs more pressure.


    🏆 Sweet spot:

    • 1.5 - passive threshold, minimal effect without booster tags

    • 2.0-2.5 - GOLDEN ZONE, full world stylization ⭐

    • 3.0 - extreme surreal overload, structure holds but reality bends

    Booster tags (for weight < 1.5):

    bandages, cables, wires, machinery, pipes, brick wall, many faces


    Description


    A style LoRA that acts as a visual virus - transforming environments and objects into dense biomechanical and technogenic aesthetics.

    📸 Dataset: 16 images, one master painting - Cacophony (1993) by Michael R. Whelan, used as the cover for Sepultura's Chaos A.D. Sourced from the highest resolution available master file - not a compressed web image. Mixed media: airbrush over grey ground. Dataset structured into 4 -scenes: shroud textures, wall souls, techno-organic cables, and compositional anchors.

    Emergent effects:

    • Material replacement - stones, rubble and plain surfaces become dense tangles of bronze/golden pipes, tubes and cables

    • Background transformation - generates complex technogenic panels and organic structures with relief faces embedded in walls

    • Airbrush texture overlay - imposes soft gradient quality and near-photographic material depth

    • Color palette lock - deep indigo and violet shadows, warm ochre and rust metallic highlights, sharp temperature contrast

    ⚠️ Side effect: Selective activation - works only on elements structurally similar to the training (pipes, wires, mechanisms, hard backgrounds). Faces and human are largely protected and stay clean. Only environment and equipment are transformed. Workaround: none needed - this is by design.

    💡 Bonus use: Stack with airbrush-style LoRAs for maximum material depth and painterly quality.


    What happened under the hood

    This LoRA was trained on a single painting distilled into 16 carefully composed images across 4 -scenes. The dataset isolation - one visual source, one atmosphere, one color logic - is what gives it such a decisive stylistic grip. There's no averaging, no drift, no compromise.

    UNet-only training (no Text Encoder) means the LoRA operates purely on the visual signal, not the language side. This is why it needs higher weights to activate - the text encoder isn't pushing it. What you gain is protection: the model has no semantic handle on "person", so it doesn't touch faces or skin. The biomechanical transformation happens around the character, not on them.

    Alpha/Dim ratio is 1.0 (dim=32, alpha=32), which gives full signal without scaling compression. The high effective weight range is a direct consequence of UNet-only architecture plus the strong visual coherence of the training source - not a flaw in calibration.

    Michael R. Whelan - official site:

    https://www.michaelwhelan.com

    Kohya LoRA training - UNet-only:

    https://github.com/kohya-ss/sd-scripts


    ❤️ Artificial Inspiration by DORO

    Description

    Initial release.

    LORA
    Illustrious

    Details

    Downloads
    0
    Platform
    SeaArt
    Platform Status
    Available
    Created
    4/30/2026
    Updated
    4/30/2026
    Deleted
    -
    Trigger Words:
    DEC_CHAOSAD_1

    Files

    Available On (1 platform)

    Same model published on other platforms. May have additional downloads or version variants.