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    Last updated - 15/07/2025

    Model description:

    This is an attempt at an all-in-one lora for generating the monster girls of MGE, with a focus on customisability, which allows you to select the features you want individually. Refer to these articles for more information. Not everything works perfectly, so good results may require a bit of experimentation at times.

    Background info:

    "MGE" Refers to the monster girl encyclopedia book series by Kenkou Cross. For more information, see the MGE wiki here.

    "Non-entertainment" usage:

    I've had my first question regarding legalities and commercial use, so: I am in no way affiliated with the creator, nor anyone involved in anything regarding MGE. This is a solo project, created solely for fun, which I've uploaded here because I assume other people will also enjoy using it. I haven't, nor do I intend to make any money with this beyond the buzz on this site, and I don't condone anyone else doing so*. I don't feel that strongly about it, and I appreciate being asked, just be aware that if you try I'm not getting involved in any disputes.

    *So it turns out you can now exchange Buzz for real money... This section was written in the context of external projects like pay-walled Patreon content, or using generated images in larger "commercial projects", both due to a lack of legal knowledge, and feeling like it oversteps a boundary with my personal ethics. I don't intend to change my stance on this, as I think the negative online perception around generative AI stems from the immediate rush to monetise it, and I think most "ethical concerns" would have taken years to be brought up, if ever, if things like ChatGPT remained as niche research projects.

    Actual artists:

    If any artists dislike the idea of their stuff being used for this (and you've drawn things from MGE), let me know and I'll avoid your work. I understand that AI is a very divisive topic, and I didn't make this with the intention of ??????? people off. As I don't intend to make money using my model, thid is more-so a thing for artstyles, because obviously impersonators will become harder to distinguish the better AI gets.

    Reuploads:

    I've decided to prevent unrequested reuploads of this (and my other stuff) on other sites as I've found the claiming process to be quite tedious, and there's little to no reason to allow it. I'll take direct requests for uploads, as if there's a reason to put it somewhere (say, for instance, a new startup has really good servers/features), then there’s a valid reason for doing so. I'm just not comfortable with stuff I've spent a significant amount of time making being spread to places I'm not aware of, nor people that did nothing to help benefitting from it. If you want to spread it elsewhere through links or something, go ahead, just don't reupload it to get yourself some free credits.

    Description

    (Nothing was changed about the model, I just updated the naming scheme to better reflect the changes from V1, as the previous one through four were more akin to V1, 1.1, 2.0 and 2.1.)

    List of changes are as follows:

    Arachne - Added "spider legs" to help avoid ushi-onis with animal legs, and "extra eyes", which are solely for the forehead ones. (gazer, taisui and similar ones use "many eyes" instead).

    Alarune (and other plant girls) - Added "plant clothing", which should be self-explanatory.

    Barometz - Changed all references regarding "fruit" to "slime" (so "large slime ball, girl on/inside slime," etc).

    Bunyip (and other lamias) - Removed "scuted tail underside", as it significantly reduced the consistency of said feature. Now, all lamias use "snake scutes", and any other scuted monster (anything with a lizard tail) just uses "(color) underside". The latter doesn't work as well as I'd like, but the removed one broke a few species, hence why the bunyip images were just the torso in the last version. "Tinted scutes" should also work, where you have, (eg:) "black scutes", with slight tinge of another color (I tend to use it in negatives though, which is where I'd recommend it).

    Dragon (and similar species) - Changed "fin-like ears" to "head fins". Also added basic colour tags for scales, so it should be easier to change them now.

    Gargoyle, gnome and medusa - Added "crack", which should also be self explanatory (needs testing).

    Lilim - Changed horns to "segmented horns, wraparound horns", which finally seems to (sometimes) work. See the barometz image with the lilim-like horns for reference. The demon tail and horns lilims have seem to force them to usually also have generic demon horns, but I at least have proof it's possible now.

    Manticore - Changed "tail tip" to "tail orifice" (and "open/closed orifice"), which seems to yield better results. Also, "prehensile tail" is now reserved for succubi and the jabberwock, so manticore tails now use "manticore tail, segmented tail", (sharing it with the dragon-zombie and amazoness). Also added "spikes" as a tag, referring to the dragonewt, manticore and malef dragon, which needs testing.

    Mershark and unagi joro - Now uses "simple head fins", to differentiate them from the usual ones.

    Raiju - Added "half animal legs" to compliment "calfhigh fur", needs further testing.

    Slime - Dark matter, khepri, lilim and barometz-like slimes use "slime ball" (barometz is large), while slime carriers use "slime blob", as it's less spherical. The '(:' faces are now tagged as "slime faces, sentient tentacles", to differentiate them from slime girls that also have faces. "Translucent/opaque slime" should perform slightly better, and "smooth/sticky slime" should also be more distinct. Finally, added both "varying slime transparency" and "varied slime texture", which should further help with textures.

    Styles - Both "CG artstyle" and "MGE artstyle" should be more distinct now, and shouldn't need very high lora weights to use anymore. It still helps to weight the tags themselves though (so "(CG artstyle:1.25)").

    Thunderbird - Added "gradient feathers", which should work in the same way "gradient hair" does ("(top color) feathers to (bottom color) feathers", referring to the entire wing rather than individual feathers). There's limited examples though, so I don't expect it to work very well yet.

    I'll keep an eye out for more things to adjust, be sure to comment any issues or suggestions you may have.

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