Isometric Game Scenes
LIKE THIS MODEL? GIVE A ❤️
Model Introduction
This LoRA model focuses on isometric game scenes, capable of generating fantasy-style scene elements and accurately presenting rich details and unique atmospheres.
It has excellent scene construction capabilities and is suitable for creative needs such as game scene design and indie game development.
Base Prompt:Isometric game scene elements
The red keywords serve as the base prompt, followed by character or scene descriptions, which can be expressed in either tag-based language or natural language.
Example prompts used:
Isometric game scene elements, including floating islands with crystal - filled caves, ancient stone temples, and small camps with red flags, vibrant colors.
Isometric game scene elements, like magical towers with glowing runes, fiery dragon lairs, and grassy ruins with broken arches, fantasy style.
Isometric game scene elements, such as icy fortresses, sunlit villages with thatched roofs, and crystal - studded arenas, rich details.
Isometric game scene elements, featuring desert oases with palm trees, dark crypts with tombstones, and crystal - powered mills, diverse settings.
Isometric game scene elements, including mountain castles, misty swamps with ruined huts, and crystal - lit marketplaces, varied atmospheres.
Isometric game scene elements, like underwater domes, volcanic strongholds, and crystal - adorned farmsteads, unique environments.
Isometric game scene elements, such as cloud - top palaces, haunted forests with twisted trees, and crystal - based workshops, imaginative designs.
Isometric game scene elements, featuring lunar outposts, jungle temples, and crystal - infused taverns, otherworldly vibes.
Isometric game scene elements, including steampunk factories, enchanted glades, and crystal - powered watchtowers, mixed themes.
Isometric game scene elements, like pirate coves, arctic research stations, and crystal - centered gardens, distinct scenarios.









