Use e621 tags (no underscore), Artist tag very effective in YiffyMix.
Species/Artists grid list (update v51) & Furry LoRAs/samples/wildcards
Recommend Artist List for new user & comfyUI workflow
YiffyMix v5x SDXL-lightning setting
YiffyMix v5x doesn't need PonyXL score tags.
Don't use SD1.5 vae in SDXL, you will get fried image.
recommend setting:
steps=12~24, cfg=4~6
sampler smooth (realistic style) : ["DDPM", "Euler A Turbo", "Euler A SGMUniform"]
sampler detail and balance (anime style) : ["Euler", "Euler SGMUniform"]
sampler high detail and contrast: ["DPM++ 2M SDE SGMUniform"]
SDXL quality tags LoRA (trigger words: prompt=best quality, neg_prompt=worst quality)
some issue in SDXL:
some sampler has goosebumps noise problem.
sometime character face nose, eyes, has little fuzzy noise (use ADetailer to fix it).
in A1111 emphasis parentheses may gen empty noise image
(Try remove emphasis or change prompt order).
YiffyMix v4x V-pred Setting
# YiffyMix v4x A1111 SD-WebUI or Forge V-pred Setting
1.Download config file ".yaml" paste next to the model.
2.Raname ".yaml" same as model name. ( check the ".yaml" has [parameterization: "v"] line )
3.Restart SD-WebUI ( if config fails to load, the model just generate noise )
# YiffyMix v4x ComfyUI or StableSwarmUI V-pred Setting
Add node "ModelSamplingDiscrete", Sampling = "v_prediction"
# ComfyUI V-pred Setting (old version)
1.Copy config ".yaml" to [ComfyUI\models\configs] and refresh ComfyUI
2."Load Checkpoint (With Config)" [Right Click\AddNode\advanced\model_merging]
workflow:[Load Checkpoint (With Config)]-[KSampler]-[VAE Decode]-[Save Image]
# v-pred mode troubleshoot
If you use new version webui-forge and failed detect v-pred model.
Try update webui-forge (click update.bat).
When loading v-pred model, you will see this line in cmd console:
left over keys: dict_keys(['v_pred'])
# v4.x some time will get little fried issue image in this case
Use "Dynamic Prompts with __wildcards__ prompts" and "batch size > 1"
Just generate again with same prompts with parament, it will return normal.
Example Setting
Setting SDXL-lightning
- Steps = 12~24
- Sampler = "DDPM", "Euler A SGMUniform", "Euler SGMUniform"
- CFG scale = 4~6
- Negative embeddings SDXL = ac-neg1, ac-neg2 [SD-WebUI\embeddings]
- Stop at CLIP layers = 2
Setting SD 1.5 + vpred
- Steps = 30~40
- Sampler = "DPM++ 2M Karras", "DPM++ SDE Karras", "DDIM", "UniPC"
- CFG scale = 6~8
- Negative embeddings = deformity_v6, bwu [SD-WebUI\embeddings]
- Stop at CLIP layers = 1
- Eta noise seed delta = 0
- SD VAE = kl-f8-anime2, Furception [SD-WebUI\models\VAE]
Hires. fix
- Hires steps = 12~17
- Denoising strength = 0.4~0.45
- Hires upscaler = 4x-UltraMix_Smooth [SD-WebUI\models\ESRGAN]
Img2img First Pass ( Upscale enhance )
- Scale to = 1.5
- Denoising strength = 0.4~0.45
- Extra ( seed ) = true
- Variation seed = -1 ( use same seed )
- Variation strength = 0.9
Img2img Second Pass ( Detail enhance )
- Scale to = 1
- Denoising strength = 0.3~0.35
- Extra ( seed ) = true
- Variation seed = -1 ( use same seed )
- Variation strength = 0.95
ControlNet
- ControlNet = softedge_hed, control_v11p_sd15_softedge
- ControlNet SDXL = softedge_hed, controlnet-sd-xl-1.0-softedge-dexined
- ControlNet Weight = 0.35~0.5
- ControlNet Pixel Perfect = true
Recommend SD WebUI
- reForge
- Forge
- A1111
Negative Prompt v2
unusual anatomy, mutilated, malformed, watermark,
amputee, mosaic censorship, sketch, monochrome
Negative Prompt SDXL
malformed, worst quality, bad quality
Version Info
v1.x [2D,512~768] old model, unstable, low resolution
v2.x [2D,512~896] e621 dataset + 30~40% SD5 dataset
v3.0 [2D,3D,512~1088] large dataset then v2.x version, can do 2D, 3D
v3.1 [2D,3D,Real,512~1088]
more realistic, but loss some concept (e621 tag count lower 1000)
v3.2 [2D,3D,Real,512~1088]
unstable version, use SNR version FluffyRock, more noise detail
v3.3 [2D,3D,Real,512~1088]
stable version, more detail, more sensitive to prompts
v3.4 [2D,3D,Real,512~1088] ※include Fluffy Rock Quality Tags-LoRA
stable version, more detail, clear result, reduce some noise (like bush,pattern)
v3.5 [2D,3D,Real,512~1088]
unstable version, contrast & detailed enhance
v3.6 [2D,3D,Real,512~1088]
stable version, more sensitive to e621 tags
v3.7 [2D,3D,Realistic,res:512~1088,VAE Baked]
stable version, reduce noise overactivity, fix blurry eyes and finger error, fix failed background depth
v4.0 [2D,3D,Real,512~1088,VAE Baked]
v-pred version, remix from EasyFluff
accuracy anatomy and style with fewer prompt,
little dim blue average color with smooth noise, weakly negative prompt issue
v4.1 [2D,3D,Real,512~1088,VAE Baked]
v-pred version, color and low contrast fix, reduced realistic noise.
v4.2 [2D,3D,Real,512~1088,VAE Baked]
v-pred version, more contrast and detail, yelow issue.
if you feel too fried use Rescale CFG =0.35
v4.3 [2D,3D,Real,512~1088,VAE Baked]
v-pred version, clear artist style, fix most yellow/brown issue
the version doesn't need CFG Rescale
v4.4 [2D,3D,Real,512~1088,VAE Baked]
v-pred version, no more yellow/brown issue.
the version doesn't need CFG Rescale
v5.0 [2D,3D,Real,896~1536]
SDXL-lightning version, base on Compassmix XL.
v5.1 [2D,3D,Real,896~1536]
SDXL-lightning version, more e621 dataset, lower human face, better NSFW stuff.
v5.2 [2D,3D,Realistic,res:896~1536]
SDXL-lightning version, increase average quality. Little unstable than v51 but more creative.
3D Artwork Style
Prompt:
blender \(software\), ray tracing, 3d, unreal engine
Photorealistic Style
Prompt:
[:photorealistic, analog style, realistic, photorealism:0.5]
Negative prompt:
[:bwu:0.5]
Recommend Refiner:
IndigoFurryMix v110-Realistic Switch at 0.5
Prompt SDXL:
by Mandy Disher, by Wim Wenders, by Robert Rauschenberg, [by Fossa666::0.65],
ultra realistic, photorealism, photograph,
Negative prompt SDXL:
sketch, manga, line art, toony
Some SD tricks using a1111 [a:b:value] script prompt:
1.High details increase
[:some style or artist:0.15]
Let first 10%~20% steps free, then style will create on high detail base.
2.Avoid character pose affected by artist or background
[:artist or background prompt:0.2]
Skipping first 20% steps can avoid this.
3."A artist character" + "B artist style"
[A artist:B artist:0.35]
Most base concept is done in first 30%~50% steps, last steps only change style.
Description
Use e621 tags (no underscore), Artist tag very effective in YiffyMix.
Species/Artists grid list (update v51) & Furry LoRAs/samples/wildcards
Recommend Artist List for new user & comfyUI workflow
YiffyMix v5x SDXL-lightning setting
YiffyMix v5x doesn't need PonyXL score tags.
Don't use SD1.5 vae in SDXL, you will get fried image.
recommend setting:
steps=12~24, cfg=4~6
sampler smooth (realistic style) : ["DDPM", "Euler A Turbo", "Euler A SGMUniform"]
sampler detail and balance (anime style) : ["Euler", "Euler SGMUniform"]
sampler high detail and contrast: ["DPM++ 2M SDE SGMUniform"]
SDXL quality tags LoRA (trigger words: prompt=best quality, neg_prompt=worst quality)
some issue in SDXL:
some sampler has goosebumps noise problem.
sometime character face nose, eyes, has little fuzzy noise (use ADetailer to fix it).
in A1111 emphasis parentheses may gen empty noise image
(Try remove emphasis or change prompt order).
YiffyMix v4x V-pred Setting
# YiffyMix v4x A1111 SD-WebUI or Forge V-pred Setting
1.Download config file ".yaml" paste next to the model.
2.Raname ".yaml" same as model name. ( check the ".yaml" has [parameterization: "v"] line )
3.Restart SD-WebUI ( if config fails to load, the model just generate noise )
# YiffyMix v4x ComfyUI or StableSwarmUI V-pred Setting
Add node "ModelSamplingDiscrete", Sampling = "v_prediction"
# ComfyUI V-pred Setting (old version)
1.Copy config ".yaml" to [ComfyUI\models\configs] and refresh ComfyUI
2."Load Checkpoint (With Config)" [Right Click\AddNode\advanced\model_merging]
workflow:[Load Checkpoint (With Config)]-[KSampler]-[VAE Decode]-[Save Image]
# v-pred mode troubleshoot
If you use new version webui-forge and failed detect v-pred model.
Try update webui-forge (click update.bat).
When loading v-pred model, you will see this line in cmd console:
left over keys: dict_keys(['v_pred'])
# v4.x some time will get little fried issue image in this case
Use "Dynamic Prompts with __wildcards__ prompts" and "batch size > 1"
Just generate again with same prompts with parament, it will return normal.
Example Setting
Setting SDXL-lightning
- Steps = 12~24
- Sampler = "DDPM", "Euler A SGMUniform", "Euler SGMUniform"
- CFG scale = 4~6
- Negative embeddings SDXL = ac-neg1, ac-neg2 [SD-WebUI\embeddings]
- Stop at CLIP layers = 2
Setting SD 1.5 + vpred
- Steps = 30~40
- Sampler = "DPM++ 2M Karras", "DPM++ SDE Karras", "DDIM", "UniPC"
- CFG scale = 6~8
- Negative embeddings = deformity_v6, bwu [SD-WebUI\embeddings]
- Stop at CLIP layers = 1
- Eta noise seed delta = 0
- SD VAE = kl-f8-anime2, Furception [SD-WebUI\models\VAE]
Hires. fix
- Hires steps = 12~17
- Denoising strength = 0.4~0.45
- Hires upscaler = 4x-UltraMix_Smooth [SD-WebUI\models\ESRGAN]
Img2img First Pass ( Upscale enhance )
- Scale to = 1.5
- Denoising strength = 0.4~0.45
- Extra ( seed ) = true
- Variation seed = -1 ( use same seed )
- Variation strength = 0.9
Img2img Second Pass ( Detail enhance )
- Scale to = 1
- Denoising strength = 0.3~0.35
- Extra ( seed ) = true
- Variation seed = -1 ( use same seed )
- Variation strength = 0.95
ControlNet
- ControlNet = softedge_hed, control_v11p_sd15_softedge
- ControlNet SDXL = softedge_hed, controlnet-sd-xl-1.0-softedge-dexined
- ControlNet Weight = 0.35~0.5
- ControlNet Pixel Perfect = true
Recommend SD WebUI
- reForge
- Forge
- A1111
Negative Prompt v2
unusual anatomy, mutilated, malformed, watermark,
amputee, mosaic censorship, sketch, monochrome
Negative Prompt SDXL
malformed, worst quality, bad quality
Version Info
v1.x [2D,512~768] old model, unstable, low resolution
v2.x [2D,512~896] e621 dataset + 30~40% SD5 dataset
v3.0 [2D,3D,512~1088] large dataset then v2.x version, can do 2D, 3D
v3.1 [2D,3D,Real,512~1088]
more realistic, but loss some concept (e621 tag count lower 1000)
v3.2 [2D,3D,Real,512~1088]
unstable version, use SNR version FluffyRock, more noise detail
v3.3 [2D,3D,Real,512~1088]
stable version, more detail, more sensitive to prompts
v3.4 [2D,3D,Real,512~1088] ※include Fluffy Rock Quality Tags-LoRA
stable version, more detail, clear result, reduce some noise (like bush,pattern)
v3.5 [2D,3D,Real,512~1088]
unstable version, contrast & detailed enhance
v3.6 [2D,3D,Real,512~1088]
stable version, more sensitive to e621 tags
v3.7 [2D,3D,Realistic,res:512~1088,VAE Baked]
stable version, reduce noise overactivity, fix blurry eyes and finger error, fix failed background depth
v4.0 [2D,3D,Real,512~1088,VAE Baked]
v-pred version, remix from EasyFluff
accuracy anatomy and style with fewer prompt,
little dim blue average color with smooth noise, weakly negative prompt issue
v4.1 [2D,3D,Real,512~1088,VAE Baked]
v-pred version, color and low contrast fix, reduced realistic noise.
v4.2 [2D,3D,Real,512~1088,VAE Baked]
v-pred version, more contrast and detail, yelow issue.
if you feel too fried use Rescale CFG =0.35
v4.3 [2D,3D,Real,512~1088,VAE Baked]
v-pred version, clear artist style, fix most yellow/brown issue
the version doesn't need CFG Rescale
v4.4 [2D,3D,Real,512~1088,VAE Baked]
v-pred version, no more yellow/brown issue.
the version doesn't need CFG Rescale
v5.0 [2D,3D,Real,896~1536]
SDXL-lightning version, base on Compassmix XL.
v5.1 [2D,3D,Real,896~1536]
SDXL-lightning version, more e621 dataset, lower human face, better NSFW stuff.
v5.2 [2D,3D,Realistic,res:896~1536]
SDXL-lightning version, increase average quality. Little unstable than v51 but more creative.
3D Artwork Style
Prompt:
blender \(software\), ray tracing, 3d, unreal engine
Photorealistic Style
Prompt:
[:photorealistic, analog style, realistic, photorealism:0.5]
Negative prompt:
[:bwu:0.5]
Recommend Refiner:
IndigoFurryMix v110-Realistic Switch at 0.5
Prompt SDXL:
by Mandy Disher, by Wim Wenders, by Robert Rauschenberg, [by Fossa666::0.65],
ultra realistic, photorealism, photograph,
Negative prompt SDXL:
sketch, manga, line art, toony
Some SD tricks using a1111 [a:b:value] script prompt:
1.High details increase
[:some style or artist:0.15]
Let first 10%~20% steps free, then style will create on high detail base.
2.Avoid character pose affected by artist or background
[:artist or background prompt:0.2]
Skipping first 20% steps can avoid this.
3."A artist character" + "B artist style"
[A artist:B artist:0.35]
Most base concept is done in first 30%~50% steps, last steps only change style.
