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    GonzaLomo v2.0 Flux D AIO - v2.0 Flux D AIO
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    ( Not my Model )

    https://civitai.com/models/1513492?modelVersionId=2415956

    About this version

    This is a hodge-podge of both Schnell and Dev ingredients that I think is an upgrade from v1.0.

    Steps: 8-14

    Flux Guidance: 3.5

    Sampler: euler, dpmpp_2m

    Scheduler: simple, beta

    CFG: 1.0-1.3

    I strongly recommend using my Flux refining workflow with GonzaLomo v6.0 DMD as the refiner. This will make a huge difference in the skin texture and overall realism.

    This model can be used like a regular checkpoint as it contains both the Flux VAE and CLIP (t5xxl_fp8_e4m3fn and ViT-L-14-TEXT-detail-improved-hiT-GmP-TE-only-HF).

    I believe this model to be very good at photorealism although it does have some artistic capabilities as well. Here are a few tricks to using the SDXL versions of GonzaLomo to its fullest potential:

    • Clip Skip is your friend. I recommend trying a prompt with both 1 and 2 values. 1 can make images that are more creative, artistic, retro or grungy whereas 2 is better at photorealism and the, um, physical attractiveness of the subject(s).

    • Generate at 1024x1536 or higher using the PatchModelAddDownscale node in ComfyUI . This will create a much more detailed image that can then be upscaled further, resulting in incredible photorealistic detail. Using that node, I can do an initial generation as high as 1280x1920.

    • You can play around with different sampler settings but I find that the absolute best results are with LCM/Karras, 12 steps and CFG 1.0.

    • Selective usage of the Self Attention Guidance node can sometimes give amazing results. I always have it in the pipeline and usually bypassed but turn it on when I think an image has potential but just needs a little more oomph like color saturation or contrast.

    • I get really interesting/creative results by generating with the V1.1 Semi-Real model and then resampling that image with the V2.0 Unity model at around 0.60 denoise. You really need to play with the denoise to find the right value that tips the image from cartoonish to photorealism but you'll be amazed at what's possible when you do. Note that V1.1 Semi-Real requires Clip Skip 2+ and will not work with 1 at all.

    • And lastly, always be upscaling! More pixels equals more detail equals more photorealism.

    Note: I only use ComfyUI so I apologize in advance if you're having trouble with my model in some other tool and I can't help.

    Description