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    Unlock xxx images using flux, Qwen or Wan 2.2.

    ATTENTION

    Second version for WAN 2.2 T2V works with the usual models BUT for T2V I recommend some different models and LoRas:

    1. https://huggingface.co/lightx2v/Wan2.2-Lightning/blob/main/Wan2.2-T2V-A14B-4steps-250928-dyno/Wan2.2-T2V-A14B-4steps-250928-dyno-high-lightx2v.safetensors instead of wan 2.2 high

    2. https://huggingface.co/eddy1111111/WAN22.XX_Palingenesis/blob/main/WAN22.XX_Palingenesis_low_t2v.safetensors instead of wan 2.2 low Removed this recommendation

    3. NO speed/low step loras on high noise phase

    4. https://huggingface.co/alibaba-pai/Wan2.2-Fun-Reward-LoRAs/blob/main/Wan2.2-Fun-A14B-InP-low-noise-HPS2.1.safetensors with STR:1.0 on low noise phase

    5. https://huggingface.co/lightx2v/Wan2.2-Lightning/blob/main/Wan2.2-T2V-A14B-4steps-lora-250928/low_noise_model.safetensors with STR:1.0 on low noise phase

    6. ???

    7. Profit!

    All my videos have workflow embedded, the workflow is just a suggestion. But it works, and works very well.


    First version for KREA.

    Start using: 20 steps, res_2s, bong_tangent, STR 0.8

    After that you can experiment with other arguments. It is not very good and deform hands and feet very badly.


    ALL PICTURES ARE PNG WITH WORKFLOW INCLUDED


    It is not perfect, sometimes it creates monsters, detached members and strange things, just try another seed or adjust your prompt. Eventually it get it right.

    Examples:


    Recommended Usage:

    • Checkpoint: flux1-dev

    • Strength: 1 (adjust depending on the image)

    • Sampling Method: DPMPP_2M

    • Scheduler Type: BETA

    • CFG Scale: 4

    • Steps: 35


    Feel free to share your creations and feedback so I can improve this model and continue contributing to the creative community!

    Description

    This version of the LoRA was trained using a dataset expanded with over 350 high-quality images and underwent a new training process with more than 100 additional epochs. It features improved anatomical accuracy, greater precision, and significantly fewer artifacts such as distorted limbs or unintended monstrous features. While not yet perfect, it represents a substantial improvement over previous iterations.