A simple blender file for creating a ControlNet pose. Can create ControlNet pose images for use as animation frames.
Description
FAQ
Comments (9)
There are any additional step after open? I have animation on bones but not on "body"
Not sure I understand the question. It is possible to animate the armature to move legs, arms and head. It is just a simple tool for very basic control net pose frames. Setup the armature pose as wanted and do a render, which should look something like a control net pose image. Save the render output and load it into control net. There is much that could be added to the Blender file including hands and fingers. A character silhouette might be possible to add in the future.
@Dragon1123 I'm having the same problem, I'm moving the armature but the openpose bones are not moving with the armature, so when I render its always just standing in the same pose, is there something we are supposed to do to make the bones match the armature?
edit: I tried in blender 2.8 and 3.6, like in your example picture, if i just open the blender file fresh and render, the bones are not sitting like the armature is, its standing up straight, seems like there is something missing.
@Nugus In pose mode when you rotate the bones make sure Auto-keying is on when editing. The visible objects on the render should follow the armature. The objects have a weight set against the bone structure. Also make sure that the output folder is set as it is currently set to e: drive.
So you mean that I have to download a Blender first, and then learn how to use it, right?[doge]
@BIG_A Yes, it's designed with Blender users in mind. I used blender for art before using Stable Diffusion AI.
Did anyone solve this? I have exactly the same problem.
I have moved the bones, set the keyframes, but when it's rendered I always get only the default pose.
EDIT: In the end I've figured it out, it was compatibility issue between blender versions - after updating blender to 4.2 LTS (previously I had 2.81) it started working...
This is a great idea! I was hoping someone would make something like this. I wonder if I could get it to render hands too, since ControlNet is compatible with that too.
Added a new version (1.5) with hands!
