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    Pro Version of Realism SDXL V6 now Available on My Patreon

    Previous Version of this SDXL Checkpoint can be downloaded here https://civarchive.com/models/166609?modelVersionId=1075446

    Join me on Patreon for exclusive perks and early access to unique resources.

    To discuss custom LoRa's or models, feel free to connect on Discord.

    REALISM SDXL BY STABLE YOGI SDXL β€” V8 πŸ‘‡

    The latest evolution of the Realism line β€” built fully on SDXL for stronger detail, accurate anatomy, better texture realism, and improved prompt adherence.
    This release reduces the need for external LoRAs while boosting clarity, color balance, and natural lighting across all subjects.


    🧠 What’s New

    • Anatomy fixes β€” no more distorted hands or warped proportions

    • Sharper textures and fine skin detail

    • Better lighting depth and tone accuracy

    • Improved prompt adherence β€” fewer missed attributes

    • LoRA-free results for faster, cleaner workflows

    • Overall realism and consistency upgrade across all resolutions


    βš™οΈ Available Variants

    FP16 β€” Default version for all modern GPUs; stable, balanced, and fast.
    FP32 β€” Full-precision build for maximum depth and color fidelity (ideal for high-end rigs).
    DMD2 β€” Lightning LoRA version using LCM / Euler A samplers (CFG 1–1.5 , 6 steps) for ultra-fast generation.
    DMD2 ALT β€” Finetuned expansion of DMD2 supporting higher CFG (1–7) and steps (up to 30) with improved realism and anatomy control.


    • Sampler: DPM++ SDE Karras (default for FP16 / FP32 / DMD2 ALT)

    • Steps: 27 (min 20) | DMD2 Base 6 steps

    • CFG: 4–5 (works great 3–7) | DMD2 1–1.5

    • ADetailer: Recommended

    • High-Res Fix: Optional (for large outputs)

    • Denoise: 0.30

    • Hi-res Steps: β‰₯ 5

    • Upscale: β‰₯ 1.5Γ— with 4x-UltraSharp

    • VAE: Auto (included)

    • Resolution: All SDXL


    πŸ“Έ Best For

    Creators seeking photo-realistic portraits, lifestyle, and cinematic results with minimal LoRA use β€” fast, accurate, and detailed straight out of the box.


    πŸ’¬ Share your renders and sampler tests β€” community feedback helps guide future updates and variant tuning.

    • πŸ‘ Like this model to keep me motivated and inspired to create more!

    • πŸ’¬ Drop a comment and let me know what you'd love to see next.

    • 🌟 Review this model to help me improve and make even better creations.

    • πŸ”” Hit that notification bell to stay updated with my latest models and updates!

    Description

    ⚑ SDXL Checkpoint β€” Based on DMD2 LoRA
    This version is lightning fast and extremely efficient. All sample images were generated in just 6 steps using the LCM Sampler.

    πŸš€ What’s New: Total Realism Upgrade

    • Significantly more realism in every frame

    • Sharper, more lifelike skin textures

    • Enhanced lighting and color depth

    • Smarter prompt interpretation

    • Trained on a completely refreshed dataset

    • Finer details, better structure, improved anatomy

    • Still works beautifully with most of your older prompts

    πŸ› οΈ Recommended Settings:

    • Sampler: Euler a

    • CFG Scale: 1.1

    • Steps: 4 (min) – 6 (recommended)

    • Denoise: 0.35

    • Hires Fix: 9+ Steps

    • Upscaler: 4x-UltraSharp

    • VAE: Auto (included)

    πŸ”“ Unlock the Pro Version
    Join the β€œCheckpoint Access Tier” on My Patreon to get early access.

    πŸ™ Thanks for the continued love and support!

    FAQ

    Comments (6)

    BaddieDiffusionJul 12, 2025Β· 3 reactions
    CivitAI

    FP16 VS BF16 - Are there any differences in speed/quality?

    Stable_Yogi
    Author
    Jul 12, 2025Β· 1 reaction

    Precession Difference. As per Chatgpt BF16 is better.

    DuxastJul 12, 2025Β· 18 reactions

    Comment:

    Hey! πŸ‘‹ Just wanted to expand a bit on the whole FP16 vs BF16 topic, since the difference is more subtle than "one is better than the other".

    πŸ” FP16 vs BF16 β€” Which is Better?

    Technically, BF16 has a wider dynamic range, which helps with:

    smoother lighting and shadows

    better contrast handling

    avoiding blown highlights or crushed blacks

    But FP16 has more precision, which means:

    better fine details (like textures, skin pores, small objects)

    more accurate LoRA blending

    more control in complex prompts or multiple ControlNets

    🧠 TL;DR:

    Use FP16 when you need precision, detail, and LoRA-heavy workflows.

    Use BF16 when you want cinematic lighting and smooth tone transitions.

    For high-end workflows: generate base with FP16 β†’ enhance lighting using BF16 (img2img or ControlNet).

    So really, it's not β€œBF16 is better”, it's β€œBF16 is better for certain things, FP16 is better for others.” πŸ™‚

    Hope this helps anyone who's deciding which version to use!

    gorricJul 14, 2025Β· 5 reactions
    CivitAI

    BF16 takes advantage of newer hardware

    tensor570354Jul 20, 2025Β· 3 reactions
    CivitAI

    Need some work

    JohnnyWu22Oct 6, 2025Β· 15 reactions
    CivitAI

    A checkpoint that requires hundreds of megs of LORAs just to work normally, obviously needs some work.